forge-1.2.9+1.20.1
Curse Maven Snippet
What's new
Additions and Changes
- Backported newer content and assets, including the Void Sea, Wormhole Potion, restoration crystals, armor and vanity sets
- Added the True Copper Shortsword and adjusted Zenith input, damage attribution and hit frequency
- Added wind mechanics, stalagmite and Crimson eye features, and an initial Shimmer lake overhaul
- Adjusted the Guardian Flail, world features, Shark and I-32 Iron Golem stats
- Reorganized accessory and natural block creative categories
- Expanded spider replacement models to Spiders, Cave Spiders, Blood Crawlers, Wall Creepers, Black Recluses, Jungle Creepers and Sand Poachers
- Added preventEnemyFriendlyFire to control damage between enemies, enabled by default
Combat and Creatures
- Unified enemy difficulty scaling, progression attributes and targeting
- Fixed Brain of Cthulhu minions losing their assigned targets and failing to pursue players
- Improved NPC rescue, unlocking, duplicate prevention, housing and Shimmer transformations
- Fixed mount support on liquid surfaces, Shark bite range and enemy door interaction
- Fixed enemy floating, Demon Eye orientation and worm digging sounds
- Fixed summon damage scaling and adjusted summon staff modifiers and targeting
- Corrected Looting probabilities, duplicate empty loot weights and item count function conditions
Tooltips and Rendering
- Unified weapon damage, critical chance and attack speed tooltips, with configurable base or boosted stats
- Bundled DataTip and migrated static descriptions, weapon lore and image tooltips; added cycling lore colors
- Refactored dismemberment and body parts, including armor, fluid interaction and lifecycle cleanup
- Reworked MagicLib dynamic lighting for equipment, effects, phaseblades, projectiles, beams, flashes and glowing creatures
- Added GPU spatial grouping, asynchronous processing and cache reuse; expanded internal brightness to 0–255
- Added per-pixel terrain lighting and improved cross-section light assignment, coordinates and visibility checks
- Expanded colored lighting for blocks, items, entities and effects, with NBT and entity state conditions
- Fixed GeckoLib colored-light buffers, model formats and texture issues
- Adjusted damage numbers; healing numbers now show actual health restored
Fixes
- Fixed Magic Mirror chunk loading failures, item disappearance and cross-dimensional experience loss
- Fixed the missing Diving Helmet texture
- Fixed phaseblade attributes, arm rendering, leftover blade rendering and client crashes after throwing
- Fixed reforging ignoring Piggy Bank funds
- Shooting feedback now plays only after projectiles are successfully spawned
- Fixed missing dungeon layers, Hellforge bucket consumption and crafting failure after leaving the housing interface
- Fixed configuration screens failing to trigger reload events after saving
- Fixed Immersive Portals compatibility
- Updated lava fishing, recipes, textures and translations
- Improved nightly builds, dependency caching, artifact validation and publishing
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