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CS - Complementary Structures

This mod adds some small or big structures to your world that complements the exploration of your world.

File Details

CS 1.5.1 [NeoForge 1.21.1]

  • R
  • Oct 11, 2025
  • 888.30 KB
  • 4.0K
  • 1.21.1
  • NeoForge

File Name

cs-1.5.1-neoforge_1.21.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:complementary-structures-1253340:7094025"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Update v1.5.1 (Mayor Update)

 

 

 

 

Structures Added:

  • Small Desert Tower
  • Small Snow Tower

 

Other Changes:

  • Some of the spawnrates of the structures has been increased:
      • illagers/illager_camp: 75/50 - 85/60
      • illagers/illager_camp_2: 60/50 - 80/60
      • illagers/illager_caravan: 65/45 - 80/60
      • illagers/illager_castle: 100/80 - 120/100
      • illagers/illager_palace:  110/80 - 130/100
      • illagers/illager_palisade: 65/55 - 75/60
      • illagers/illager_prison: 100/70 - 110/80
  • The structure of the names of the structures has been changed, now it is: complementary_structures:(group name)/(structure_name), for example: complementary_structures:houses/vindicator_house
  • The Illager Castle and the Illager Palace has been upgraded
  • Now the Husk Dungeon spawns also in deserts
  • The Prismarine Tower now generates only on y=63
  • The Prismarine weapons now give you Haste II when you are in water.
  • Removed the Stone Ritual.
  • Removed the Small Jungle House in 1.19.2
  • The name of the Potion of Swiftness III has been changed to Potion of Swiftness.
  • And most important: now the mod is make without MCreator, and now its make coding in Java with Forge, Fabric or NeoForge.
  • Now the structures can spawn in biomes of Biomes O´Plenty, Terralith and Regions Unexplored.