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CS - Complementary Structures

This mod adds some small or big structures to your world that complements the exploration of your world.

File Details

CS 1.5.0 [Forge 1.20.1]

  • R
  • Sep 20, 2025
  • 889.86 KB
  • 489
  • 1.20.1
  • Forge

File Name

cs-1.5.0-forge_1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:complementary-structures-1253340:7015751")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Update v1.5.0

 

  • The structure of the names of the structures has been changed, now it is: complementary_structures:(group name)/(structure_name), for example: complementary_structures:houses/vindicator_house
  • The Illager Castle and the Illager Palace has been upgraded
  • Now the Husk Dungeon spawns also in deserts
  • The Prismarine Tower now generates only on y=63
  • The Prismarine weapons now give you Haste II when you are in water.
  • Removed the Stone Ritual.
  • Removed the Small Jungle House in 1.19.2
  • The name of the Potion of Swiftness III has been changed to Potion of Swiftness.
  • And most important: now the mod is make without MCreator, and now its make coding in Java with Forge, Fabric or NeoForge.
  • Now the structures can spawn in biomes of Biomes O´Plenty, Terralith and Regions Unexplored.
  • Now this file is compatible with Forge 1.19.3 and 1.19.4