compatlink-1.2.0.jar
Curse Maven Snippet
What's new
CompatLink 1.2.0 — initial release.
Give any modded weapon an Epic Fight moveset with one line of JSON — no code,
no datapack knowledge. Works on Forge 1.20.1 and NeoForge 1.21.1.
- Weapon mapping: map items to any Epic Fight weapon type, including types
registered by OTHER Epic Fight addons, not just the built-in ones.
Wildcards (somemod:*) and priorities let you map a whole mod in one line.
- Weapon trails: mapped weapons inherit their weapon type's swing trail
automatically. Customize with a "trail" object, disable per weapon with
"trail": "none", or turn automatic trails off in settings.json.
- Combat stat tuning via "params": impact, armor_negation, damage_bonus,
speed_bonus, max_strikes — applied exactly like Epic Fight datapack attributes.
- Armor fix: modded armor that renders garbled in battle mode (mods using
64x64 armor textures) is corrected automatically. CompatLink measures each
texture itself; armor that already renders correctly is skipped. No Epic
Fight asset is bundled — the base mesh is read from your own install.
- Experimental entity mapping for vanilla-model mob variants, with an
automatic texture-size safeguard that refuses unsafe mappings.
- Fail-safe by design: missing Epic Fight, broken JSON, or invalid mappings
never crash the game — they are skipped with a logged reason.
This mod has no additional files