cfa-0.3.0.jar
Curse Maven Snippet
What's new
Huge list of improvements. Check the commit log for details. Most user-visible changes:
- Nautilus now path correctly in modded fluids (no more awkward floating around)
- (Riptide) Tridents work
- Drowned are now smart enough to take cover in modded fluids
- Underwater sounds, splashing on entering/exiting, etc. now apply correctly
- Splash bubbles have the correct duration
- Wolves can now be wetted
- Dolphins are probably less likely to commit suicide
- First pass at supporting a bunch of additional animals, and their spawns
- First pass at thrown projectile slowdown
- Item movement logic is now implemented
- Several more methods have been patched into FluidType
- Fluids can now stop mobs from catching fire (from sunlight) in the first place
- fishing methods now have extra context, to simplify loot tables
- FluidType light levels are now respected (unless blocklight is higher; still need to set LiquidBlock's hasDynamicLightEmission to true if you plan on dynamic light levels)
- First pass at supporting vehicle slowdown/ quieting
Will probably add a method to change out the splash particle later, in case your fluid isn't blue.
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