File Details
cfa-0.3.0.jar
- B
- Jun 15, 2026
- 120.41 KB
- 9
- 26.1.2
- NeoForge
File Name
cfa-0.3.0.jar
Supported Versions
- 26.1.2
Curse Maven Snippet
Huge list of improvements. Check the commit log for details. Most user-visible changes:
- Nautilus now path correctly in modded fluids (no more awkward floating around)
- (Riptide) Tridents work
- Drowned are now smart enough to take cover in modded fluids
- Underwater sounds, splashing on entering/exiting, etc. now apply correctly
- Splash bubbles have the correct duration
- Wolves can now be wetted
- Dolphins are probably less likely to commit suicide
- First pass at supporting a bunch of additional animals, and their spawns
- First pass at thrown projectile slowdown
- Item movement logic is now implemented
- Several more methods have been patched into FluidType
- Fluids can now stop mobs from catching fire (from sunlight) in the first place
- fishing methods now have extra context, to simplify loot tables
- FluidType light levels are now respected (unless blocklight is higher; still need to set LiquidBlock's hasDynamicLightEmission to true if you plan on dynamic light levels)
- First pass at supporting vehicle slowdown/ quieting
Will probably add a method to change out the splash particle later, in case your fluid isn't blue.