cfa-0.2.0.jar
Curse Maven Snippet
What's new
Many additions and fixes - consult the commit messages for details. The highlights:
- Additional methods are patched in from
IFluidTypeExtension. Look at them - A lot of support has been added for underwater mobs (nautilus, fish, etc.). Aquariums, race tracks, etc. should work much better now
- First pass at implementing fishing - per fluidtype loot tables supported
- Striders can walk on your fluids (if you override the right method)
- Most of the remaining fluidtype methods now have an implementation.
#isWaterLikebeing a notable exception - some of this behavior is bundled with other things, like#canSwim, and the rest will get their own targeted methods injected intoFluidType.
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