promotional bannermobile promotional banner

COMMANDO66's Sorcery

Adds exciting weapons of various levels of destruction

File Details

1.0.4

  • R
  • Dec 10, 2022
  • 2.23 MB
  • 23
  • 1.18.2
  • Forge

File Name

COMMANDO66's Sorcery Mod 1.0.4.jar

Supported Versions

  • 1.18.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:commando66s-sorcery-mod-729573:4160716")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • The Blade of Venom is now forged with a Spider Eye.
  • Inactive Constructs are no longer consumed when placing Constructs in Creative Mode.
  • Added custom music disc Wraith.
  • Wraith now also plays as boss music for the Wraith Knight.
  • Implemented more safeguards to ensure that the unintended leftover enchantment is not used.
  • Added a root advancement to the mod's advancement tree (Sorcery).
  • Added a background to the mod's advancement tree.
  • Drastically reduced the breaking time of Unnatural Fire (the fire created by the Staff of Fire).
  • Chanted the Blade of Death's damage equation.
  • Added paintings of the symbols for all four elements and the mod logo.
  • Drastically increased the amount of experience dropped by the Wraith Knight.
  • Constructs no longer require emeralds to activate.
  • Constructs can no longer be healed with emeralds.
  • When picked up (killed) by their owners, Constructs no longer drop Emeralds.
  • The Forge Table no longer drops Forge Hammers when the GUI is closed.
  • Added the Aggressive Construct, which functions like a Construct with the exception that it targets all players other than its owner.
  • The Aggressive Construct can now be picked up in the same manner as the regular Construct.
  • Added the Replication Alter, which allows one to create identical copies of items for a very high price; its intended use is to create backups of gear.
  • The Forge Table and the Replication Altar now both pause the game when opened in singleplayer.
  • The Replication Altar now properly accepts items into its slots.
  • Added a crafting recipe for the Replication Altar.
  • Edited the textures for some weapons so they are rotated correctly when held in the player's hand.
  • Added advancements for obtaining Constructs and Aggressive Constructs (Automaton Defender and Get Off My Lawn).
  • Added Citadel Bricks, an unbreakable and unobtainable block, and stair, slab, and wall variants.
  • Added Namragmon, an alternate dimension where all future structures will be added.
  • Added the trenchland biome, which serves as a battlefield for the two factions Namragmon will contain.
  • Added the spireland biome, which is the only biome in the dimension that will be suitable for mining.
  • Added the Arctic Soldier, the basic mob for one of the two factions.
  • Added the Plains Soldier, the basic mob for the other faction.
  • Added the Explosive, an entity that will create a deadly explosion when it takes any damage; the Explosive will be used as a bombardment weapon.
  • Added the /bombard command, which summons a small rain of Explosives around the given coordinates.
  • All entities in the trenchland biome will now experience constant bombardment of Explosives.
  • Added the Arctic Dugout, a structure found in the trenchland that contains a small loop of trenches and a bunker below. It also spawns Arctic Soldiers.
  • Unnatural Fire now properly decays over time.
  • Added the Mortar, a block used to bombard enemies with Explosives in survival.
  • Added the Explosive Mortar, ammunition for the Mortar.
  • Added the Arctic Mortar Fort, a structure rarer than the Arctic Dugout, which each contain several Mortars. Mortar Forts have a large quantity of spawners and are made of unbreakable Citadel Bricks.
  • Added the Reaping Efficiency enchant for the Reaping Scythe, which increases breaking speed and attack speed with the tool.
  • Unnatural Fire now uses the placement conditions for torches.
  • Added descriptions for the Golden Staff and Golden Dagger.