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adds 2 commands (and one gamerule) to help datapackers make guns

Description

To fire, use the fire bullet command. It’s syntax is as follows /fire (who fired it) (# of projectiles) (damage, 0.0 is a half heart, 0.1 is one full heart, ect) (knockback) (perces through # enemies) (speed, use 10-100 for a good range) (spread) (ticks of cooldown till command works again) (uses # of durability points) (how much an item needs to be damaged to be empty) (tag to put on bullet to easily identify with commands) (is full auto enabled)

 

To swap the model of what the player is holding use the swapmodel command. It’s syntax is as follows /swapmodel (player to run on) (new model data to appy to held item)

 

 

YOU MUST SET THE BINDS MANULY