promotional bannermobile promotional banner

Combatify

A port of Combat Test Snapshot 8C to modern versions

File Details

Combatify 1.21.9 1.3.0 Fabric

  • R
  • Oct 31, 2025
  • 2.14 MB
  • 111
  • 1.21.10+1
  • Fabric + 1

File Name

combatify-1.21.9-Fabric-1.3.0.release.jar

Supported Versions

  • 1.21.10
  • 1.21.9

Curse Maven Snippet

Fabric

modImplementation "curse.maven:combatify-658569:7169128"

Quilt

modImplementation "curse.maven:combatify-658569:7169128"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

#### Changes:
***
- Updated to Defaulted 1.2
- Tiered Shields' item json now provides their texture to the special model generator rather than their tier
- Improved JSON readability and functionality for `combatify:weapon_types/hoe` and `combatify:weapon_types/spear`
- JavaScript now supports defining variables before functions, `EntityWrapper<E>` now provides `getUUID()`, `resetAttackStrengthTicker(boolean hit)` moved down to `LivingEntityWrapper<LE>`, which now provides `resetAttackStrengthTicker(boolean hit, boolean force)`, `swingInHand(String hand)`, and `swingInHand(String hand, boolean force)`, `PlayerWrapper<P>` now provides `isAttackAvailable(float baseTime)`, `isAttackAvailable(float baseTime, ItemStackWrapper stack)`, `stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget)`, and `lungeForwardMaybe()`
***
#### Config Changes:
***
- Nothing to see here
***
#### Fixes:
***
- No longer registers unnecessary entity model layers