Combat Zone

Create your own matches!

File Details

v1.6.0 - Update

  • R
  • Apr 8, 2026
  • 264.99 KB
  • 8
  • 1.20.1
  • Forge

File Name

combat-zone-1.6.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combat-zone-1492002:7896199")
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📋 CombatZone Changelog - v1.6.0

🛡️ Lobby Protection Zone & Commands

A new system has been added to protect the lobby area from PvP, hunger, and griefing.

  • /cz lobbyzone pos1: Sets the first corner of the protected zone (at your current position).
  • /cz lobbyzone pos2: Sets the second corner of the protected zone.
    • Effect: Within this defined area, players cannot damage each other, lose hunger, or break blocks.
  • /cz lobbyzone clear: Completely removes the protection zone.
  • /cz lobby: Sets the global lobby spawn point. Players will be teleported here when they leave a match or join the lobby.

☠️ Boss System Setup (Village Defense)

The boss system for Village Defense has been expanded. Bosses now appear every 15 waves.

Boss Setup Guide:

  1. Set Boss Spawnpoint:

    • Go to the location where you want the boss to appear (usually the center of the village or the monsters' goal).
    • Command: /cz vd boss spawnpoint <map>
    • How it works: The boss will spawn as soon as any normal monster reaches this specific point.
  2. Register Bosses:

    • Hold the Spawn Egg of the monster you want to use as a boss in your main hand.
    • Command: /cz vd boss register <map>
    • You can run this command multiple times with different spawn eggs. The system will randomly pick one of the registered bosses for each boss wave.
  3. Boss Attributes:

    • Bosses automatically scale their Health and Damage based on the current wave number.
    • Bosses have a permanent Glow effect to make them easier to track.
    • Bosses are immune to the "One-Hit" powerup effect.

🏆 Leaderboard & Stats Update

  • Reset Fix: The /cz reset <type> command now works reliably for all categories (killswinskillstreakmaps).
  • VD Kills: Kills from Village Defense are no longer counted toward the global kills leaderboard (only Wins and Map Plays count).
  • Hologram Removal: The detection radius for removing leaderboards has been increased to 20 blocks for easier targeting.