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Adds structures and Lore to you world.

Description

Combat Structures Book


Combat Structures and Lore just got it's 2.0 update!

The LORE Update!

~Adds over 80 structures and features to your world

~Adds a new background story that ties many of the structures together across a common theme.

~Adds Lore and hidden knowledge in the form of written books scattered across the land.

~Adds a new tool to help you rid the land off the Tainted Obsidian. You'll need to find the recipe in the ancient texts. It is not awared via advancement or otherwise.

~Clues on where to find the texts are located in various structures. Find all three texts to learn the recipe.

~Adds three new mobs: Tainted Zombie variants.. Stronger, meaner and tougher.

~And much much more!

 

Version 2.0 also adds many new structuers and features to the Nether and to the Oceans.


This mod also adds a new architectural block: Tudor style beam and plaster style architectural blocks. These blocks can be crafted using Mud, white dye and spruce logs to create different plaster and beam style blocks. A full set of crafting recipes is still under development.

This mod also adds reinforced blocks of copper, gold, aquamarine and amethyst. These blocks take a long time to mine and serve well as a defensive block in any PvP type server. Craftable by placing Iron ingots in the corners and the appropriate block in the middle (The crafting recipe is awared as an achievement as well.

LIST OF UPDATES:

Version 2.0: Adds Lore as well as additional structures to the Netehr, overworld and to the oceans.

New in 1.6.0: THE END Update! This update is focused just on The End dimension. Adds many new structures with procedurally generated rooms and loot to The End. Also adds new landscape features and ruins to enhance the overall look, feel and "history" of The End. Additional images added to the Gallery.

New in 1.5.0: Added two new structures to the overworld: A large castle and a bunker. Both have seamless terrain adaptaion to blend into just about any generation senario. See gallery for new photos.

New in 1.4.0: Added a procedurally generated Pillager Village! I Added a few screenshots to the gallery.

These villages will spawn in wooded areas and some plains biomes.

Newly added: Neoforge 1.21.1 version!

As of the 1.3.0 Update, the medium, large and huge trees added are now their own mod called "More Tree Sizes". Which you can download seporatly from my curseforge page here: 

https://www.curseforge.com/minecraft/mc-mods/more-tree-sizes

DEV'S

Yes, you may use this in your modpacks

Props to TinyTaru for helping to provide art for the new textures.


Additional Structure Mods by me that fit well with Combat Structures:

The Pit: https://www.curseforge.com/minecraft/mc-mods/the-pit

~A procedurally generated deep pit like structure with many rooms, loot and mobs. 100% vanilla freindly. Fits the same theme as "Combat Structures"

More Tree Sizes: https://www.curseforge.com/minecraft/mc-mods/more-tree-sizes

Used to be a part of the combat structure mod, but now is it's own mod. Adds more vanilla tree sizes.  100% vanilla friendly.

Achaeology ruins: https://www.curseforge.com/minecraft/mc-mods/archaeology-ruins

Adds more ruins with suspicios sand and gravel. 100% vanilla friendly with lots of new structures, loot and traps.