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Combat+ Core

The core library and compatibility layer for the Combat+ series.

File Details

4.0.0+1.21.5

  • R
  • Apr 15, 2025
  • 286.58 KB
  • 9.3K
  • 1.21.8+3
  • Fabric + 1

File Name

combatplus-core-4.0.0+1.21.5.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:combat-plus-core-973671:6427304"

Quilt

modImplementation "curse.maven:combat-plus-core-973671:6427304"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Major update to make the library compatible with 1.21.5

Additions

  • New item data components:
    • combat-plus:melee_weapon
      • Holds two floats, weapon damage and offhand damage.
      • All Melee and Dual weapons are expected to use this data component.
      • Combat+ mods can use this component to acquire damage values for callbacks (interface values from MeleeWeapon should always be preferred).
    • combat-plus:cooldown_group
      • Takes an identifier and sets what group the item should use when on cooldown.
    • combat-plus:max_use_time
      • Determines how many ticks an item can be used for.
      • This component was moved from Dual Swords.
  • New enchantment component type: data component enchantment effects!
    • Enchantments can grant temporary data components to items.
    • The component is added when the item is enchanted and lost when the enchantment is removed.
    • Currently supports:
      • Cooldown Group
      • Max Use Time
      • Blocks Attacks
  • New attribute: Protection Effectiveness
    • Treated as a multiplier, this determines how effective protection enchantments are on the entity.
    • Default value of 1 (normal effectiveness).

Changes

  • Callbacks for blocking attacks now accept a damage source instead of the attacking entity.

Bugfixes

  • Tridents are no longer unbreakable with KeepLoyaltyTridents.
  • When using KeepLoyaltyTridents, only tridents with Loyalty will go on cooldown.