Description

This mod adds all of the latest changes from Mojang’s Combat Tests, so they can be played on modern versions alongside other mods.
##Notable Changes:
####● Reworked Players to have increased default melee damage and lower default attack reach.
####● Reworked all vanilla weapons to have improved speed, balanced damage and, for some, increased attack reach.
####● Reworked Shields to be less overpowered, in addition to fixing vanilla bugs related to them.
####● Reworked Bows to have improved accuracy, but penalize the user for holding them drawn for too long.
####● Reworked Impaling to now deal increased damage against mobs in water or rain.
####● Added the Cleaving enchantment, which allows Axes to deal more damage and disable Shields longer.
####● Reworked melee attack mechanics to enforce attack cooldown and grant bonus attack reach for patient fighters.
####● Tridents can be now shot out of Dispensers and return from the Void if enchanted with Loyalty.
####● Snowballs can now be stacked to 64 and Potions can be stacked to 16.
####● Hunger can now heal you down until level 7 (3.5 shanks), and heals you twice as fast with half the hunger drain.
##The Best Part:
####Everything this mod changes is configurable, and designed for maximum compatibility with other mods! The config files are extremely detailed, and allow for modded weapons and shields to receive specific stat and mechanic changes.
##Config Note:
####This mod largely uses server configs, which are generated on a per-world basis. If you want to avoid making a fresh config every time you make a world, you can copy an existing server config to the defaultconfigs folder. I also highly recommend Configured for easier config editing.
##Discord:
Infamous Misadventures
