Combat Improved

Improves combat by implementing the combat test snapshots features among other things.

File Details

improved_combat-1.0.2.1.jar

  • R
  • Jul 6, 2026
  • 119.65 KB
  • 16
  • 1.20.1
  • Forge

File Name

improved_combat-1.0.2.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combat-improved-1543491:8379449")
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Removed the healing config screen left over from development.

Just that, everything else remains the same:

Added the healing and hunger changes (all of this is an on/off toggle in the config file btw):

Saturation:

  • No instant healing: It only delays hunger loss now.
  • No stacking: Eating doesn't pile up saturation. Food sets it to a fixed value.
  • Buffers hunger: Saturation drains first. Your hunger bar only drops when it's gone.

Natural regeneration

  • Faster regen: Heals every 2 seconds instead of 4.
  • Burns hunger: Healing costs hunger directly (roughly a 1:1 ratio).
  • Works lower: You can still heal down to 7 hunger, but it will cost you food.

Starvation

  • Deadlier: Starvation damage hits twice as fast (every 2 seconds).

Eating & drinking

  • Interrupted by hits: Getting hit by players or mobs cancels eating/drinking.
  • Fast liquids: Potions, milk, honey, and stews consume faster than other foods.

Fixed:

Fix the stats converter going to negative values on some modded tools and weapons.

Fix mining stutters/pauses when instamining blocks.

Fix shield not playing blocking sound when partially blocking damage.