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Combat Expansion V4 REWRITTEN

This mod adds new weapons, tools, mobs, mechanics and much more, while maintaining the vanilla style of play and compatibility with other mods.

File Details

combat_expansion-1.0.0-forge-1.20.1.jar

  • R
  • Feb 16, 2025
  • 595.04 KB
  • 174
  • 1.20.1
  • Forge

File Name

combat_expansion-1.0.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:combat-expansion-906932:6197811")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Added:

-New attribute: lethality
-New shield: wooden shield
-Tooltips: weapons considered "longweapons" will have this description (works with modded weapons too

-New entity: lost piglin
-New weapon: halberd
-New item: leather cloth
-New crafts for: mail armor, horse armor, vanilla armor
-New entity balancing

 

Lethality:

-An attribute that separates battleaxes and longaxes from normal axes and swords, instead of causing critical hits, weapons with this attribute cause damage based on the entity's maximum health

 

Halberd:

-Can be obtained by defeating a lost piglin, works similar to an axe, with high enchantability and damage.

 

Lost piglin:

-A piglin that after countless battles, was lost in the nether, its armor fused with its skin creating a mega resistant entity with a lot of health, defeating it can bring incredible rewards

 

Wooden Shield:

-An alternative to obtain defensive means at the beginning of the game.

 

Mechanics:

-Critical: only sword-type tools can cause a critical hit, creating an additional difference between axes and swords.Bleeding: caused by weapons that have the lethality attribute

-Shields and arm shields: knock back attacking entities

-Entities: now spawn with a wider variety of items and armor, entities that spawn in hot and cold biomes have a higher chance of obtaining leather armor dyed with the biome's color

-Wither skeletons: can now spawn wearing light netherite armor, bows, and battleaxes

 

Changes:

-Long weapons prevent the use of bows, crossbows, and shields in the off-hand, no longer causing negative effects to the player

-Golden tools have been retextured to be more similar to gold items

-Arm shield no longer give extra health

-Vanilla shield gives 10 more health

-Vindicators with battleaxes and warhammers now have a chance to drop heavy iron armor

-Vindicators with warhammers and Battle axes have a chance to replace regular vindicators, making it possible for them to spawn in vanilla and modded structures (does not occur during a raid)

-Mod shields have a first-person animation

 

-Fixed:

-Bows do not deal damage to arm guards

-Animations stop playing when dropping items or switching items quickly

-Second longsword attack animation does not play when attacking entities

-Various bugs with animation interruptions

-Adjusted damage returned when having a weapon enchanted with "parry"