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ColonyLink

Connect your MineColonies builders to your AE2 network. Monitor resources, trigger crafting, and automate item delivery — including Domum Ornamentum blocks.
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colonylink-1.6.7.jar

File namecolonylink-1.6.7.jar
Uploader
Am0rPheAm0rPhe
Uploaded
Aug 4, 2026
Downloads
86
Size
553.0 KB
Mod Loaders
NeoForge
File ID
8577769
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonylink-1532712:8577769"

Learn more about Curse Maven

What's new

v1.6.7

New

AE theme for the Clipboard There's now a Default/AE theme selector in the Clipboard config screen. Switch to AE and the Clipboard takes on the look of the Warehouse Link Terminal — the AE2 frame, the light panel body, the tabs and the buttons, with text and status colors adjusted for the light background and a WH/AE2 toggle that matches the rest. The whole window's opacity is adjustable, and buttons and tabs keep a minimum visibility so they stay usable even at low opacity. The Default theme is untouched if you prefer it.Thanks to JonathanTheTurtle for the request. 

Fixed

  • Fixed items being duplicated when a warehouse craft failed after materials had been moved to the network
  • Fixed crafts pulling far too few ingredients from the Warehouse for recipes that use several of the same item
  • Fixed the craft button doing nothing on Domum blocks whose materials were in the Warehouse
  • Fixed a Domum request crafting nothing when only part of the amount was already in the Warehouse
  • Fixed warehouse Domum crafts being charged RF twice
  • Fixed the Priority Request craft button ignoring the Warehouse and failing with "missing primary ingredients"

Security

  • Citizens scan now checks colony permissions, throttles spam and cleans up on logout
  • Package actions now verify redirector ownership and colony permission before running
  • The shared Domum queue is now capped and ownership-checked
  • Warehouse craft counts from the client are now clamped

Housekeeping

  • Removed blockui, structurize and guideme as hard dependencies — they were transitive deps never used directly, and their strict minimums could wrongly block loading on some pack versions
  • Corrected the license identifier and some stale config comments

Dependencies: requires MineColonies, Applied Energistics 2 and Domum Ornamentum.

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