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ColonyLink

Connect your MineColonies builders to your AE2 network. Monitor resources, trigger crafting, and automate item delivery — including Domum Ornamentum blocks.
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colonylink-1.5.0.jar

File namecolonylink-1.5.0.jar
Uploader
Am0rPheAm0rPhe
Uploaded
Jun 3, 2026
Downloads
48
Size
465.4 KB
Mod Loaders
NeoForge
File ID
8192772
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonylink-1532712:8192772"

Learn more about Curse Maven

What's new

ColonyLink v1.5.0 — Dedicated-server hardening, anti-voiding & instant request resolution

This is the most polished release of ColonyLink so far. It is a major reliability pass: every Send and Craft path is now fully void-safe, the mod behaves correctly on dedicated servers, unloaded/frozen colonies fail gracefully with clear messages, and the Clipboard's request list finally updates instantly when you deliver items — even from the other side of the map.

Highlights

  • No more lost items. Every path that moves items now returns anything that doesn't fit back to its source, then to your inventory. Items can no longer be destroyed.
  • Instant request updates. The Priority Request list clears the moment you send an item — near the colony, far away with the colony force-loaded, or during MineColonies' force-load window. No more lingering lines or accidental double-sends.
  • Dedicated-server ready. A full server-safety audit; no client-only code runs on the server.
  • Graceful failures. When a colony, warehouse, or builder's hut is in unloaded chunks, the action is refused with a clear, actionable message instead of silently doing nothing.

Added

  • Cross-dimension awareness. Builders located in another dimension are now detected. The Clipboard refuses the action cleanly with an explanatory message instead of misbehaving. (Builder entries now remember their dimension.)
  • New config option to cap the Redirector's pending craft queue (default: 64).
  • Clear status messages when the colony, warehouse, or builder's hut is in unloaded or non-ticking ("frozen") chunks.

Fixed

  • Anti-voiding rework across the board:
    • Redirector AE2 crafting now persists its pending outputs and craft queue to NBT and retries ME injection every tick. Nothing is lost if the ME network is busy or briefly offline.
    • Warehouse → ME crafting now simulates the ME insertion first and only pulls what will actually fit; any leftover is returned to the racks, then to the player.
    • "Send to Builder" returns any surplus the builder can't hold back to its source (ME network or warehouse), and finally to your inventory — never the void.
  • Priority Request list now clears instantly on Send, even at a distance. Previously the line stayed (and the same item could be sent repeatedly) until you walked back to the colony, because MineColonies only recalculates a builder's on-hand materials while the builder is actively ticking. ColonyLink now credits the builder's resource availability at delivery time, so the list updates immediately and consistently whether you are next to the colony, far away with the colony force-loaded (e.g. FTB Chunks), or inside MineColonies' force-load window.
  • Finished Domum Ornamentum blocks found in the warehouse are now delivered straight to the builder, bypassing AE2 and the Redirector buffer.
  • Strict all-or-nothing chunk handling. When colony chunks aren't fully available, ColonyLink refuses the action rather than performing partial work. Writes now require chunks that are genuinely ticking, not merely present, which closes the door on "looks sent but isn't" situations.

Changed / Technical

  • Full dedicated-server-safety audit: all client-only code is properly guarded, and server-to-client packet handlers are registered safely to avoid class-loading crashes on dedicated servers.
  • Cleaned up debug logging — diagnostics are silent by default.
  • Internal: introduced a chunk utility that distinguishes "present" from "live/ticking" chunks, used by all the new guards.

Notes

  • ColonyLink is AE2-only (Refined Storage support was removed in 1.2.1).
  • Requires: NeoForge 1.21.1 · Applied Energistics 2 · MineColonies,Domum Ornamentum

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