File Details
colonylink-1.2.1.jar
- B
- May 16, 2026
- 286.34 KB
- 1.6K
- 1.21.1
- NeoForge
File Name
colonylink-1.2.1.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
ColonyLink v1.2.1 — AE2 Edition
⚠️ Important notice — RS2 support
Starting with v1.2.1, ColonyLink is AE2-only.
If you still need Refined Storage 2 support, the last version with full RS2 integration is v1.1.4.1, which remains available on the releases page. That version will not receive further updates.
| Version | Network | Status |
|---|---|---|
| v1.2.1+ | AE2 only | ✅ Active development |
| v1.4.1.1 | AE2 + RS2 | 🔒 Frozen — no further updates |
v1.2.1 — AE2 only, ColonyLink Package, Citizens tab
Breaking change
- RS2 support removed. The mod now requires Applied Energistics 2 only. Refined Storage 2 dependency has been dropped from
build.gradleandneoforge.mods.toml. - The Colony Link Wand has been renamed to ColonyLink Clipboard (all in-game text updated; class names and registry keys are unchanged for world compatibility).
New — ColonyLink Package
- New consumable item crafted from wooden slabs (any, via
#minecraft:wooden_slabs) and paper in a ring pattern, yields 4, stackable 64. - Loaded into the dedicated Package slot in the Citizens tab of the Clipboard GUI.
- Each Send or Craft action in the Citizens tab consumes 1 Package.
- Re-sending an already-sent request (Sent ↺) consumes 2 Packages (craft + send in sequence).
- Up to 64 packages can be stored in the Clipboard at once (persisted in item NBT).
- The slot displays the current count, is empty/greyed when no packages are loaded, and shows a full tooltip explaining the mechanic.
New — Citizens tab improvements
- Automatic refresh: the Citizens tab now refreshes automatically every ticker cycle (~2s) when active, without requiring a manual click.
- "Sent ↺" memory: requests that have been sent are visually marked with a greyed "Sent ↺" button. This state persists across GUI close/reopen sessions (stored in Clipboard NBT) and is automatically cleared when the request is resolved by a courier.
- Correct building level for tool/armor substitution: each citizen's work building level is now read individually instead of using a hardcoded max value. A Guard lvl 1 will correctly receive Stone-tier gear, not Netherite.
- Fix: the
redirectorPosis now correctly resolved from the Clipboard NBT on the client side, so Send/Craft buttons are available even when the Citizens tab is opened directly or when the builder resource list is empty. - Fix: the "Craft" button in the Citizens tab now requires a Warehouse Link Card in a Redirector, consistent with the "Send" button.
Fixes
- Hotbar slots 1–9 are now accessible while the Clipboard GUI is open (key press forwarded to inventory selection).
- All in-game text references to "Wand" updated to "Clipboard" across tooltips, messages, Jade HUD, and the Redirector setup guide.
v1.2.0 — Citizens tab, Apotheosis, simultaneous crafts
- #12 Citizens tab: read-only view of all non-builder citizen requests, with Send to Warehouse and Craft via AE2 actions.
- #11 Apotheosis tool detection via
getUses()for tier estimation. - #10 Tool substitution without durability check.
- #9 Simultaneous crafts limited to the number of free AE2 CPUs.
- #8 "Craft All" button shows "Crafting..." state while in progress.
- #7 "Available" button renamed to "Send".
- #6 Orange background on unread tabs (
0xFF7A4A1A). - #5 Tab unread indicator (badge — hotbar badge abandoned due to z-level issues).
- #4 AE2/RS2 made optional at load time.
- #3 Fix stuck STANDBY state and multi-rack issues via
IColonyManager. - #2 Already-linked hut now shows which tab it is linked to.
- #1 Wooden hut tool detection (
BuilderToolHelper). BuilderToolHelper.findBestArmor()— armor substitution by building level.SendToWarehousePacket— extracts from ME and inserts directly into warehouse racks.ColonyLinkHudRendereremptied (hotbar badge permanently abandoned).
v1.1.x — Multi-builder, RF energy, Warehouse integration
v1.1.2
- RF energy system: Clipboard passively consumes RF; craft cost charged via ME.
- Charge via AE2 Charger or any FE-compatible charger mod.
v1.1.1
- Multi-builder: Clipboard linked to multiple Builder's Huts with tabbed GUI.
v1.1.0
- Warehouse integration: Warehouse Link Card item, priority toggle (AE2 first / Warehouse first), stock merging.
v1.0.2 — Redirector setup refactor
- Redirector setup flow refactored and stabilised.
- Initial public release baseline.