ColonyLink

Connect your MineColonies builders to your AE2 network. Monitor resources, trigger crafting, and automate item delivery — including Domum Ornamentum blocks.

File Details

colonylink-1.2.1.jar

  • B
  • May 16, 2026
  • 286.34 KB
  • 1.6K
  • 1.21.1
  • NeoForge

File Name

colonylink-1.2.1.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonylink-1532712:8100278"
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ColonyLink v1.2.1 — AE2 Edition



⚠️ Important notice — RS2 support

Starting with v1.2.1, ColonyLink is AE2-only.

If you still need Refined Storage 2 support, the last version with full RS2 integration is v1.1.4.1, which remains available on the releases page. That version will not receive further updates.


Version Network Status
v1.2.1+ AE2 only ✅ Active development
v1.4.1.1 AE2 + RS2 🔒 Frozen — no further updates



v1.2.1 — AE2 only, ColonyLink Package, Citizens tab


Breaking change

  • RS2 support removed. The mod now requires Applied Energistics 2 only. Refined Storage 2 dependency has been dropped from build.gradle and neoforge.mods.toml.
  • The Colony Link Wand has been renamed to ColonyLink Clipboard (all in-game text updated; class names and registry keys are unchanged for world compatibility).

New — ColonyLink Package

  • New consumable item crafted from wooden slabs (any, via #minecraft:wooden_slabs) and paper in a ring pattern, yields 4, stackable 64.
  • Loaded into the dedicated Package slot in the Citizens tab of the Clipboard GUI.
  • Each Send or Craft action in the Citizens tab consumes 1 Package.
  • Re-sending an already-sent request (Sent ↺) consumes 2 Packages (craft + send in sequence).
  • Up to 64 packages can be stored in the Clipboard at once (persisted in item NBT).
  • The slot displays the current count, is empty/greyed when no packages are loaded, and shows a full tooltip explaining the mechanic.

New — Citizens tab improvements

  • Automatic refresh: the Citizens tab now refreshes automatically every ticker cycle (~2s) when active, without requiring a manual click.
  • "Sent ↺" memory: requests that have been sent are visually marked with a greyed "Sent ↺" button. This state persists across GUI close/reopen sessions (stored in Clipboard NBT) and is automatically cleared when the request is resolved by a courier.
  • Correct building level for tool/armor substitution: each citizen's work building level is now read individually instead of using a hardcoded max value. A Guard lvl 1 will correctly receive Stone-tier gear, not Netherite.
  • Fix: the redirectorPos is now correctly resolved from the Clipboard NBT on the client side, so Send/Craft buttons are available even when the Citizens tab is opened directly or when the builder resource list is empty.
  • Fix: the "Craft" button in the Citizens tab now requires a Warehouse Link Card in a Redirector, consistent with the "Send" button.

Fixes

  • Hotbar slots 1–9 are now accessible while the Clipboard GUI is open (key press forwarded to inventory selection).
  • All in-game text references to "Wand" updated to "Clipboard" across tooltips, messages, Jade HUD, and the Redirector setup guide.


v1.2.0 — Citizens tab, Apotheosis, simultaneous crafts

  • #12 Citizens tab: read-only view of all non-builder citizen requests, with Send to Warehouse and Craft via AE2 actions.
  • #11 Apotheosis tool detection via getUses() for tier estimation.
  • #10 Tool substitution without durability check.
  • #9 Simultaneous crafts limited to the number of free AE2 CPUs.
  • #8 "Craft All" button shows "Crafting..." state while in progress.
  • #7 "Available" button renamed to "Send".
  • #6 Orange background on unread tabs (0xFF7A4A1A).
  • #5 Tab unread indicator (badge — hotbar badge abandoned due to z-level issues).
  • #4 AE2/RS2 made optional at load time.
  • #3 Fix stuck STANDBY state and multi-rack issues via IColonyManager.
  • #2 Already-linked hut now shows which tab it is linked to.
  • #1 Wooden hut tool detection (BuilderToolHelper).
  • BuilderToolHelper.findBestArmor() — armor substitution by building level.
  • SendToWarehousePacket — extracts from ME and inserts directly into warehouse racks.
  • ColonyLinkHudRenderer emptied (hotbar badge permanently abandoned).

v1.1.x — Multi-builder, RF energy, Warehouse integration

v1.1.2

  • RF energy system: Clipboard passively consumes RF; craft cost charged via ME.
  • Charge via AE2 Charger or any FE-compatible charger mod.

v1.1.1

  • Multi-builder: Clipboard linked to multiple Builder's Huts with tabbed GUI.

v1.1.0

  • Warehouse integration: Warehouse Link Card item, priority toggle (AE2 first / Warehouse first), stock merging.

v1.0.2 — Redirector setup refactor

  • Redirector setup flow refactored and stabilised.
  • Initial public release baseline.