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Colonist Thieves - Heists for MineColonies

A MineColonies profession that robs other settlements. Build a Hideout, hire a Thief, mark a camp, a village or a rival colony - he slips out at night and comes home clean, seen, or not at all.
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Colonist Thieves 0.1.1 (Beta)

File namecolonist_thieves-0.1.1.jar
Uploader
Lovkar_SquidLovkar_Squid
Uploaded
Sep 13, 2026
Downloads
228
Size
248.6 KB
Mod Loaders
NeoForge
File ID
8872508
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonist-thieves-heists-for-minecolonies-1694221:8872508"

Learn more about Curse Maven

What's new

Handing a mark in at the Hideout works.

A MineColonies hut block takes the right-click for itself and opens its window, so the mark in your hand was never asked what it wanted — clicking the Hideout with a marked scrap of paper just opened the hut. The step every description of this mod ends with did nothing, and only a sneak-click got through.

The Hideout's block now passes a mark straight to the mark. A plain right-click pins it to the board, a blank mark is still told it is blank, and an empty hand — or any other item — opens the window exactly as before.

Nothing else changed.

This mod has no additional files