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Colonist Errands - Voice Commands for MineColonies

Voice-command addon for Talking Colonists + MineColonies: errands, jobs, promises citizens remember, per-player relationships, rank permissions, raid auto-defense.
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Colonist Errands 3.0.0-beta.2

File namecolonist_errands-3.0.0-beta.2.jar
Uploader
Lovkar_SquidLovkar_Squid
Uploaded
Sep 25, 2026
Downloads
107
Size
397.0 KB
Mod Loaders
NeoForge
File ID
8975153
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:colonist-errands-1674812:8975153"

Learn more about Curse Maven

What's new

Colonist Errands 3.0.0-beta.2 — the graveyard check stops filling the server log

With MineColonies 1.1.1396 or newer, 3.0.0-beta.1 wrote grave check failed ... NoSuchMethodError: BuildingGraveyard.getGravePositions() to the log every five seconds on any world with a graveyard. MineColonies moved its grave bookkeeping out of the graveyard building and into the graveyard's management module, and beta.1 was still built against the old place. The error was caught, so nothing crashed - but the log filled up and the colony's reaction to a burial did not work.

Burials are followed properly now. The reaction reads the graveyard's own list of who is buried there, so the citizens nearby remember the colonist who was laid to rest by name. The old check counted grave spots, and those only change when the graveyard is upgraded - so it never really followed burials in the first place.

Old and new MineColonies both work. If a later MineColonies moves this again, the graveyard check switches itself off with one line in the log instead of repeating an error every few seconds, and the death check logs a failure once instead of every time it runs.

Checked against what is actually installed. Built against MineColonies 1.1.1396, Structurize 1.0.833 and BlockUI 1.0.212. Every call Colonist Errands makes into MineColonies, Structurize, BlockUI, Exposure, Trade Post and Talking Colonists was checked against both the new versions and the previous ones, and the headless test colony now has a graveyard with a real burial in it - which is exactly the path beta.1's tests never walked. Nothing else changed.

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