Colonist Errands 2.1.0
Curse Maven Snippet
What's new
2.1.0 - the Voyagers join the conversation
Optional integration with Voyager - End Expeditions for MineColonies (the End-explorer profession). Without Voyager installed nothing changes.
- Voyagers tell you about the End. A Voyager's prompt is grounded in their real situation: which look their Departure Point has (a rocket that really lifts off, or an End Gate that beams them up), the launch-window rhythm of their level, what they are doing right now (packing rations, waiting for supplies, tools, the launch window or the rocket, boarding, out in the End, just back), who their crewmate is, and the last expedition from the hut's Expedition Log - the mobs fought, the loot brought home, how hurt they came back, or how they died out there. They embellish the feelings, never the facts, and work a phrase about their current situation into a greeting.
- Crew talk. With the Buddy System two Voyagers share one Departure Point and spend a lot of time waiting together - so they talk shop like astronauts between missions: the wait, the void, the next haul. When one of them lands, the other welcomes them back and hears the story.
- Colony news. Every other colonist knows the colony has a Departure Point, who flies from it, who is out in the End right now and who just came home.
- Voyagers count as a chatty profession for citizen-to-citizen conversations.
Requires Voyager 0.2.0+ for the Voyager features. Everything else is unchanged from 2.0.0. The Voyager features are new in this version - please report oddities with your latest.log.
This mod has no additional files

