collect_seeds-1.0.0-release-forge-1.20.1.jar
Curse Maven Snippet
What's new
- Bugs fixed
- The chance of getting a random seed varies a lot depending on the biome (usually around 10%)
- chance of coming across a poisoned potato added
+Poison Potatoes are more common in warm biomes than cold biomes - Best chance system
- chances (revisited) depend on climate
+Pumpkins and watermelons prefer warm biomes (even extremely hot)
+Beets prefer temperate biomes
+Potatoes prefer slightly cold biomes (like taiga)
+Carrots prefer slightly cold biomes
+Wheat prefers temperate biomes
/!\ Very cold biomes (≤0) and very hot biomes (>115) are very empty of agricultural resources - temperature_indicator added (non craftable)
This mod has no additional files

