Collect Seeds

This mod is inspired by an old Mojang idea that was abandoned, that of the possibility of having a random seed when you plow with a certain amount of luck.

File Details

collect_seeds-1.0.0-release-forge-1.20.1.jar

  • R
  • Aug 20, 2025
  • 23.14 KB
  • 17
  • 1.20.1
  • Forge

File Name

collect_seeds-1.0.0-release-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:collect-seeds-1330489:6909520")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Bugs fixed
  • The chance of getting a random seed varies a lot depending on the biome (usually around 10%)
  • chance of coming across a poisoned potato added
            +Poison Potatoes are more common in warm biomes than cold biomes
  • Best chance system
  • chances (revisited) depend on climate
            +Pumpkins and watermelons prefer warm biomes (even extremely hot)
            +Beets prefer temperate biomes
            +Potatoes prefer slightly cold biomes (like taiga)
            +Carrots prefer slightly cold biomes
            +Wheat prefers temperate biomes
            /!\ Very cold biomes (≤0) and very hot biomes (>115) are very empty of agricultural resources
  • temperature_indicator added (non craftable)