Coins and Random loot

A mod that adds coins and make mobs drop coins, with special items. "Require Curios"s

File Details

coins_and_randoms_loot-1.0.6.jar

  • R
  • Oct 21, 2025
  • 6.05 MB
  • 74
  • 1.20.1
  • Forge

File Name

coins_and_randoms_loot-1.0.6.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:coins-and-random-loot-1273408:7133664")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

🌌 ⚜️ GLOBAL OVERVIEW

This major update completely redefines the heart of Coins and Random Loot, introducing a fully reworked Legendary Artifact System.
Each artifact now has its own class, identity, active power, passive bonuses, and unique synergies between rare items.

Several brand-new custom effects (coded from scratch) also make their debut — bringing depth, strategy, and new layers of combat interaction.

This update turns each activation into a strategic, high-risk, high-reward experience, where timing, synergy, and mastery decide your fate.


🔮 NEW ARTIFACTS & CLASS ABILITIES

🩸 Charm of the Lost Clan — “Blood of the Berserker”

“Their rage never died. It burns through you now.”

Class: Berserker
Activation: Key [1]

  • 🩸 +100% Damage and +100% Attack Speed for 1m30s.

  • ⚡ Gains the Rage Overflow effect — damage increases as combat continues.

  • 💔 After the effect ends, lose 25% of your HP, consumed by the blood frenzy.

  • Dynamic cooldown:

    • 10 min base

    • 5 min if HP > 50

    • 2m30 if HP > 100

Passive Additions:

  • Damage scales with total vitality.

  • New internal effects: RAGE_OVERFLOW, BLOOD_PACT.

🧠 Gameplay: Raw power, reckless aggression — the true embodiment of chaos and destruction.


🛡️ Heart of the Iron Titan — “The Eternal Bastion”

“The mountain does not move. It endures.”

Class: Tank / Guardian
Activation: Key [1]

  • 🛡️ +400% Regeneration

  • 🪨 +80% Damage Resistance

  • ⚙️ Converts 25% of damage taken into healing.

  • 💢 Forces all nearby enemies to target you (Taunt).

  • ⚔️ -50% Attack Speed — the Titan trades speed for resilience.

  • 💀 After effect ends, lose 20% max HP.

  • Dynamic cooldown:

    • 10 min base

    • 5 min at +80 HP

    • 2m30 at +160 HP

Passive Additions:

  • Armor durability increases with damage taken.

  • New effects: IRON_INFUSION, VITAL_OVERDRIVE, TAUNT, WEIGHTED_STRIKES.

🧠 Gameplay: The ultimate tank — a walking fortress who shields allies and absorbs the impossible.


👹 Mask of the Old Demons — “Path of the Ronin”

“Vengeance is the only master that never dies.”

Class: Ronin / Executioner
Activation: Key [1]

  • ⚔️ For 20s, all damage dealt is stored as Spirit Charge.

  • 💀 At the end, unleash Execution Burst, releasing all stored damage ×3.

  • 🔥 If the target dies from the burst, gain +3% permanent damage (up to +60%).

Passive Additions:

  • Persistent Spirit Charge mechanic — feeds on your offense.

  • Interacts with CRIT_FOCUS, DEMON_RAGE, and EXECUTION_CHAIN.

🧠 Gameplay: High-risk, high-reward — the Ronin becomes deadlier with every battle, and unstoppable when his timing is perfect.


☯️ Tear of the Silent Requiem Blade — “Dance of Shadows”

“Strike unseen. Leave no witness.”

Class: Assassin / Shadow
Activation: Key [1] — Skill: “Silent Requiem”

  • 🕶️ Enter True Invisibility for 30 seconds.

  • ⚔️ Gain massive boosts to Attack Speed and Damage.

  • 💫 Nearby enemies (10 blocks) suffer:

    • Blindness (10s)

    • Stun (5s)

  • 💥 Each hit has 10% chance to stun the target.

  • 💀 If the player lands 18 hits before the effect ends:

    • The final target is engulfed in Shadow Requiem (a 12s damage-over-time curse).

  • 🌑 At the end of the effect, a 3s Stun Wave erupts around the player.

  • Dynamic cooldown:

    • 8 min (<50 HP)

    • 4 min (>50 HP)

    • 2 min (>80 HP)

Passive Additions:

  • Persistent stealth via TRUE_INVISIBILITY.

  • Synergy with ARMOR_BREAK, SHADOW_REQUIEM, and STUN.

🧠 Gameplay: Precision, stealth, and lethal timing — the Assassin turns each strike into an execution.


🖤 NEW ITEM — Belt of the Silent Blade

“The shadow’s first strike decides the battle.”

Type: Artifact — Stealth Utility

Core Mechanics:

  • Grants a +250% Damage Bonus (DAMAGE_BONUS) permanently.

  • The bonus is consumed 0.9s after your first successful hit, mimicking a precision burst.

  • Automatically recharges after 40 seconds.

Synergy:

  • When paired with the Night Veil Necklace, killing an enemy triggers True Invisibility after 2 seconds, lasting for 7 seconds.

🧠 Gameplay: A weapon for true assassins — rewards patience, stealth, and decisive strikes.


🧬 ✨ NEW CUSTOM EFFECTS

This update introduces a series of brand-new status effects, completely custom-coded for the artifact system:

Effect Description Used By
🩸 RAGE_OVERFLOW Damage increases as HP decreases. Charm of the Lost Clan
💀 BLOOD_PACT Converts health into temporary damage buffs. Charm of the Lost Clan
⚙️ IRON_INFUSION Full knockback immunity and enhanced defense. Heart of the Iron Titan
🛡️ VITAL_OVERDRIVE Converts a portion of received damage into healing. Heart of the Iron Titan
👁️ TRUE_INVISIBILITY True stealth — players and mobs cannot detect you. Tears of the Silent Requiem Blade, Belt, Necklace
⛓️ STUN Completely immobilizes enemies and players. Tears of the Silent Requiem Blade, Mask of the Old Demons
🌑 SHADOW_REQUIEM 12-second magical bleeding effect. Tears of the Silent Requiem Blade
DAMAGE_BONUS / ATTACK_SPEED_BOOST Flat buffs applied by artifacts. All artifacts
💔 ARMOR_BREAK / BROKEN_STANCE Reduces armor and balance for a short time. Tears of the Silent Requiem Blade

🧠 Each effect has unique visuals, particles, and mechanics that tie directly into class gameplay.


⚙️ GAMEPLAY IMPACT & BALANCE CHANGES

  • Each artifact now defines a playstyle:

    • Berserker: All-out offensive fury.

    • Titan: Absolute endurance and control.

    • Ronin: Timing-based execution chain.

    • Assassin: Perfect precision and stealth ambushes.

  • Item synergy system: combining certain relics (e.g. Belt + Necklace) unlocks new powers.

  • Dynamic cooldowns: adapt to your HP, allowing stronger characters to act more often.

  • Custom effects: now replace vanilla potion effects for deeper, immersive combat.

Every artifact feels alive — with rhythm, identity, and tactical risk.