File Details
coins_and_randoms_loot-1.0.6.jar
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- Oct 21, 2025
- 6.05 MB
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- 1.20.1
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File Name
coins_and_randoms_loot-1.0.6.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
🌌 ⚜️ GLOBAL OVERVIEW
This major update completely redefines the heart of Coins and Random Loot, introducing a fully reworked Legendary Artifact System.
Each artifact now has its own class, identity, active power, passive bonuses, and unique synergies between rare items.
Several brand-new custom effects (coded from scratch) also make their debut — bringing depth, strategy, and new layers of combat interaction.
This update turns each activation into a strategic, high-risk, high-reward experience, where timing, synergy, and mastery decide your fate.
🔮 NEW ARTIFACTS & CLASS ABILITIES
🩸 Charm of the Lost Clan — “Blood of the Berserker”
“Their rage never died. It burns through you now.”
Class: Berserker
Activation: Key [1]
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🩸 +100% Damage and +100% Attack Speed for 1m30s.
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⚡ Gains the Rage Overflow effect — damage increases as combat continues.
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💔 After the effect ends, lose 25% of your HP, consumed by the blood frenzy.
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⏳ Dynamic cooldown:
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10 min base
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5 min if HP > 50
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2m30 if HP > 100
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Passive Additions:
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Damage scales with total vitality.
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New internal effects:
RAGE_OVERFLOW,BLOOD_PACT.
🧠 Gameplay: Raw power, reckless aggression — the true embodiment of chaos and destruction.
🛡️ Heart of the Iron Titan — “The Eternal Bastion”
“The mountain does not move. It endures.”
Class: Tank / Guardian
Activation: Key [1]
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🛡️ +400% Regeneration
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🪨 +80% Damage Resistance
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⚙️ Converts 25% of damage taken into healing.
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💢 Forces all nearby enemies to target you (Taunt).
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⚔️ -50% Attack Speed — the Titan trades speed for resilience.
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💀 After effect ends, lose 20% max HP.
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⏳ Dynamic cooldown:
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10 min base
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5 min at +80 HP
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2m30 at +160 HP
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Passive Additions:
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Armor durability increases with damage taken.
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New effects:
IRON_INFUSION,VITAL_OVERDRIVE,TAUNT,WEIGHTED_STRIKES.
🧠 Gameplay: The ultimate tank — a walking fortress who shields allies and absorbs the impossible.
👹 Mask of the Old Demons — “Path of the Ronin”
“Vengeance is the only master that never dies.”
Class: Ronin / Executioner
Activation: Key [1]
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⚔️ For 20s, all damage dealt is stored as Spirit Charge.
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💀 At the end, unleash Execution Burst, releasing all stored damage ×3.
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🔥 If the target dies from the burst, gain +3% permanent damage (up to +60%).
Passive Additions:
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Persistent Spirit Charge mechanic — feeds on your offense.
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Interacts with
CRIT_FOCUS,DEMON_RAGE, andEXECUTION_CHAIN.
🧠 Gameplay: High-risk, high-reward — the Ronin becomes deadlier with every battle, and unstoppable when his timing is perfect.
☯️ Tear of the Silent Requiem Blade — “Dance of Shadows”
“Strike unseen. Leave no witness.”
Class: Assassin / Shadow
Activation: Key [1] — Skill: “Silent Requiem”
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🕶️ Enter True Invisibility for 30 seconds.
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⚔️ Gain massive boosts to Attack Speed and Damage.
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💫 Nearby enemies (10 blocks) suffer:
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Blindness (10s)
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Stun (5s)
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💥 Each hit has 10% chance to stun the target.
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💀 If the player lands 18 hits before the effect ends:
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The final target is engulfed in Shadow Requiem (a 12s damage-over-time curse).
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🌑 At the end of the effect, a 3s Stun Wave erupts around the player.
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⏳ Dynamic cooldown:
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8 min (<50 HP)
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4 min (>50 HP)
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2 min (>80 HP)
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Passive Additions:
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Persistent stealth via
TRUE_INVISIBILITY. -
Synergy with
ARMOR_BREAK,SHADOW_REQUIEM, andSTUN.
🧠 Gameplay: Precision, stealth, and lethal timing — the Assassin turns each strike into an execution.
🖤 NEW ITEM — Belt of the Silent Blade
“The shadow’s first strike decides the battle.”
Type: Artifact — Stealth Utility
Core Mechanics:
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Grants a +250% Damage Bonus (
DAMAGE_BONUS) permanently. -
The bonus is consumed 0.9s after your first successful hit, mimicking a precision burst.
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Automatically recharges after 40 seconds.
Synergy:
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When paired with the Night Veil Necklace, killing an enemy triggers True Invisibility after 2 seconds, lasting for 7 seconds.
🧠 Gameplay: A weapon for true assassins — rewards patience, stealth, and decisive strikes.
🧬 ✨ NEW CUSTOM EFFECTS
This update introduces a series of brand-new status effects, completely custom-coded for the artifact system:
| Effect | Description | Used By |
|---|---|---|
| 🩸 RAGE_OVERFLOW | Damage increases as HP decreases. | Charm of the Lost Clan |
| 💀 BLOOD_PACT | Converts health into temporary damage buffs. | Charm of the Lost Clan |
| ⚙️ IRON_INFUSION | Full knockback immunity and enhanced defense. | Heart of the Iron Titan |
| 🛡️ VITAL_OVERDRIVE | Converts a portion of received damage into healing. | Heart of the Iron Titan |
| 👁️ TRUE_INVISIBILITY | True stealth — players and mobs cannot detect you. | Tears of the Silent Requiem Blade, Belt, Necklace |
| ⛓️ STUN | Completely immobilizes enemies and players. | Tears of the Silent Requiem Blade, Mask of the Old Demons |
| 🌑 SHADOW_REQUIEM | 12-second magical bleeding effect. | Tears of the Silent Requiem Blade |
| ⚡ DAMAGE_BONUS / ATTACK_SPEED_BOOST | Flat buffs applied by artifacts. | All artifacts |
| 💔 ARMOR_BREAK / BROKEN_STANCE | Reduces armor and balance for a short time. | Tears of the Silent Requiem Blade |
🧠 Each effect has unique visuals, particles, and mechanics that tie directly into class gameplay.
⚙️ GAMEPLAY IMPACT & BALANCE CHANGES
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Each artifact now defines a playstyle:
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Berserker: All-out offensive fury.
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Titan: Absolute endurance and control.
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Ronin: Timing-based execution chain.
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Assassin: Perfect precision and stealth ambushes.
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Item synergy system: combining certain relics (e.g. Belt + Necklace) unlocks new powers.
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Dynamic cooldowns: adapt to your HP, allowing stronger characters to act more often.
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Custom effects: now replace vanilla potion effects for deeper, immersive combat.
Every artifact feels alive — with rhythm, identity, and tactical risk.