Coherent Villages

Improves vanilla villages with new structures and mobs - also increases spawn rate

File Details

Coherent Villages Pre-Release v0.0.5.6

  • B
  • Nov 5, 2018
  • 1.89 MB
  • 749
  • 1.12.2

File Name

coherent_villages_pre-release_v0.0.5.6.jar

Supported Versions

  • 1.12.2

-Pre-Release Test v0.0.5.6
=========================================
*Bjornserkers and some villagers can now break through blocks
*Vampire brutes, vampire knights and berserkers can break through blocks
*Added a new transmute spell
*Slav Wizards have the new transmute spell
*Fixed In Wall bug
*Added a lot of new spells

*Finished Arab culture
**Added Footman
**Added Infantry
**Added Mamluke

**Added Archer
**Added Sharpshooter

**Added Magi
**Added Greater Magi
**Added Magus

**Added Undead Hunter
**Added Potion Master

**Added Nomad
**Added Scholar
**Added Quartermaster

**Added Desert Bandit
**Added Moor
**Added Desert Rider
**Added Hashasin

**Added Janissary
**Added Sultan

*Alchemists can now use lingering potions
*Improved Alchemist AI

**Added Nord Thane (The most well equipped NPC)
**Added Nord Skald (Healer)
**Added Nord Troubadour (Healer)

==============New Spells=============
**Added Wood Skin to Latin and Gothic Mages (Reduces all damage by 25%)
**Added Storm to Latin Mage and Gothic Mage Knight (Summons a thunderstorm when this entity is on fire)
**Added Stone Skin to Latin Battlemage (Reduces all damage by 50%)
**Added Banish Aura to Latin Battlemage (Instantly kills any undead mob who steps within range of this mob, and gravely damages vampires)
**Added Long Drop to Latin Battlemage, and Gothic Mage (Teleports target mob a certain amount of blocks in the air, then drops it down)

**Added Ice Foot to Slav Mage Archer and Bogatyr Sorcerer (Turns water this entity steps on into ice)
**Added Snow Foot to Slav Mage Archer and Bogatyr Sorcerer (Turns the block above grass into snow when this entity steps on it)
**Added Greater Bury to Slav Mage Archer (Does the opposite of the Long Drop, burys a target entity underground by a certain amount of blocks)
**Added Bury to Slav Bogatyr Sorcerer (Does the opposite of the Long Drop, burys a target entity underground by a certain amount of blocks)
**Added Flame Aura to Slav Pyro Bandit (Turns the block about this entity into fire, if it steps on a grass block)

**Added Life to Gothic Mage, Gothic Mage Knight and Grand Wizard (gives this entity extra absorption points)
**Added Iron Skin to Grand Wizard (75% damage reduction)

**Added Poison Skin to Arab Magi (poisons entity on contact)
**Added Spike Skin to Arab Greater Magi (hurts entity on contact)
**Added Flame Skin to Arab Magus (ignites entity on contact)

**Added Poison to Arab Magi (poisons targeted entity)
**Added Curse to Arab Magus (withers targeted entity)
**Added Implode to Arab Magus (implodes targeted entity)

**Added Teleport to Arab Magus (teleports when damaged)

**Added Sand Tomb to Arab Greater Magi (traps entity with sand)
**Added Glass Tomb to Arab Greater Magi (traps entity with glass)

**Added Thrall to Vampire Peasant, Lieges, Knight, Counts (forces an enemy to fight for this entity)
**Added Arrow-Proof to Vampire Peasant, Lieges, Knight, Counts, Mongol Shaman (immune to projectiles)
**Added Web Encase to Mongol Shaman (Traps entity in webs)

**Noted these are all the spells that were added... And by no means a list of all the spells villagers can perform