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Coherent Villages

Improves vanilla villages with new structures and mobs - also increases spawn rate

File Details

Coherent Villages Pre-Release v0.0.4.2

  • B
  • Nov 3, 2018
  • 1.67 MB
  • 556
  • 1.12.2

File Name

coherent_villages_pre-release_v0.0.4.2.jar

Supported Versions

  • 1.12.2

-Pre-Release Test v0.0.4.2
=========================================
*Added More Configs for the Slavs
*Added Culture Slavs
**Added Tribesman
**Added Warrior
**Added Bogatyr
**Added Bowman
**Added Archer
**Added Mage Archers can attack with spells and a bow
**Added Marksman
**Added Rangers to the Slavic culture can fight with Both a soldier and bow
**Added Bogatyr

**Added Bandit
**Added Bandit Archer
**Added Retinue
**Added Highwayman

**Added Hunter
**Added Bard
**Added Fletcher

**Added Mercenary Archer

**Added Boyar

*Added Bardiche Weapon to Slavs
*Fixed an event bug with bandit villages
*Improved Patrol AI
*Made Hybrid mage soldiers and archers immune to magic
*Fixed more bugs
*Improved Horse Riding for NPCs even more
*Added a new stat that adds health to horses
*Added vampires
**Added Vampire Peasant
**Added Vampire
**Added Vampire Liege
**Added Vampire Count
**Added Black Knight
*Improved Magic AI
*Horses are more sturdy
*Vampires can now regenerate health but only at night, and when they aren't on fire
*Vampire burn in daily in on snowy biomes
*Can create abnormals with create command
*Added Blood Bats
*Fire damage is 2x as effective against vampires
*Added new spells to the gothic and vampire
*Improved spells
*Added the allow for destructive villagers config
*Added difficulty scaling
*Improved How villagers equip horse
*Villagers can now heal their horses
*Vampires now can slow down enemies