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Coherent Villages

Improves vanilla villages with new structures and mobs - also increases spawn rate

File Details

Coherent Villages Pre-Release v0.0.0.1

  • B
  • Oct 15, 2018
  • 1012.07 KB
  • 428
  • 1.12.2

File Name

coherent_villages_pre-release_v0.0.0.1.jar

Supported Versions

  • 1.12.2

-Pre-Release Test v0.0.0.1
=========================================

****LATEST STABLE VERSION IS THE LAST BETA RELEASE****

(I just released this so you guys can see my progess so far, expect bugs)****LATEST STABLE VERSION IS THE LAST BETA RELEASE****

(I just released this so you guys can see my progess so far, expect bugs)**Notify me of performance issues

*****BACKUP YOUR SAVES IF YOUR UPGRADING FROM PREVIOUS VERSIONS, the are incompatible 
*Removed Testificate Villages (THEY WILL BE BACK, REMOVED FROM FURHTER TWEAKING!)

*Added Cultures

**Nord Villages

**Latin Villages

**German Villages

**Slav Villages

**Arab Villages

*Added a job system

*Finished Nord Villages, spawn in forest and river biomes

*Config needs to be adjusted (So don't bother right now)

*Added Genders to villagers

****LOOKING FOR ARTISTS FOR NORD VILLAGERS!****
*Added Nord Farmer
*Added Nord Fisherman
*Added Nord Lumberman
*Added Nord Raider (Bandit type)
*Added Nord Berserker (Bandit type, does crazy amounts of damage)
*Added Nord Viking (Bandit type)
*Added Nord Barbarian (Ranged Bandit type)

**Raider now upgrades to Berserker or Viking if they get enough kills

*Added Nord Archer (Soldier)
*Added Nord Footman (Soldier)
*Added Nord Axeman (Soldier)
*Added Nord Warrior (Soldier)
*Added Nord Huskarl (Elite Soldier)
*Added Nord Jarl (Ruler)

**Footman now upgrades to Axeman or Warrior if they get enough kills
**Axeman now upgrades to Huskarl if they get enough kills

*Added Warg (Spawns Naturally in Nord Biomes : Forest, Rivers, Etc.)
*Added Nord LongHouse
*Added Nord Hut
*Added Nord GuardHouse
*Added Nord ArcherHut
*Added Nord Jarl's House
*Added Nord Larger Hut
*Fixed Well in Nord Villages
*Viking Villages Not Longer Have Farms
#Fixed Numerous Bugs
*Added Factions (Kinda)
*Added Bjornserker(Can Spawn at night in Nord biomes)
*Added Shifters(Can transform into Bjornserkers if damaged)
*Added Mercenaries(Hired with emeralds, "won't be spent.. still working on a GUI", Will follow until the player quits)
*All NPC now drop loot
*Wargs and Bjornserkers now drop Loot
*Added Blocking AI
*Archer Types are better at bows than other types