CobbleTCG

A trading card collection mod for Cobblemon inspired by classic Pokémon TCG collections.

File Details

cobbletcg-1.5.0.jar

  • R
  • May 26, 2026
  • 45.80 MB
  • 160
  • 1.21.1
  • Fabric

File Name

cobbletcg-1.5.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobbletcg-1516579:8149862"
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Version 1.5.0!

New Collections

Added 6 new collections:

  • 2024 Scarlet & Violet Paradox Rift - #268Cards
  • 2024 Scarlet & Violet Temporal Forces - #220Cards
  • 2025 Scarlet & Violet Journey Together - #191Cards
  • 2025 Scarlet & Violet Black Bolt - #173Cards
  • 2025 Scarlet & Violet White Flare - #174Cards
  • 2025 Mega Evolution - #190Cards

REQUIRES RESOURCEPACK5!

Fixed a bug that allowed card duplication if an album was broken while someone had it open.

Fixed "insufficient money" bugs.

NPCs now display their names in the selected language.

IMPORTANT, NEW COMMAND!

/cobbletcg collector [collection]

With this command, the card trader will only offer cards from your chosen collection! By default, it shows cards from all collections. For example, if you run the command /cobbletcg collector baseset, the trader will only show cards from Base Set. (Since Base Set has fewer rarities than most collections, the remaining rarity slots will be filled with random trades; this is not a bug).

Possible exploit I decided not to patch:

If you set it to baseset and then switch back to all collections, the trades will remain the same as before. This means you could check collection by collection to see if any of them offer a card you are interested in. Balance: Even though this can be used as an exploit, if the card you want is the first trade and you then switch collections, that first trade will still show up as already completed! You can only do 7 trades per NPC. I hope I explained this well and that it makes sense!

Bad news: I haven't been able to make a quick fix for compatibility with Minecraft Comes Alive (MCA). MCA directly overwrites the villager entity, which is the exact same mob I use for trade and vendor NPCs.

Due to the issues this was causing, I’ve decided to put it on hold for a future update.

The solution requires creating a new, custom entity type by copying the villager. For personal reasons, I currently don't have the time or the motivation to develop this. I sincerely apologize for any inconvenience this may cause to anyone wanting to use the mod alongside MCA or other affected mods.

I hope you enjoy these 6 new collections—that's roughly 5,700 new cards! Gotta catch 'em all!