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Cobblemon MMO Skills

Cobblemon MMO Skills adds mcMMO-style leveling, abilities, GUIs, and leaderboards for gathering, combat, and Pokémon progression.
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cobblemonmmoskills-1.21.1-neoforge-1.2.3.jar

File namecobblemonmmoskills-1.21.1-neoforge-1.2.3.jar
Uploaded
Aug 8, 2026
Downloads
6
Size
234.6 KB
Mod Loaders
NeoForge
File ID
8603567
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemonmmoskills-1540374:8603567"

Learn more about Curse Maven

What's new

1.2.3

Fixed

  • Fixed a Brewing Stand shift-click crash caused by Cobblemon's NeoForge brewing menu mixin calling Operation.call with the wrong argument count.
  • Fixed Alchemy XP duplication by marking brewed result stacks and consuming each marker only once when the potion is taken.
  • Hardened Alchemy result validation so XP is only awarded for items taken from the original Brewing Stand dimension, position, and potion slot.
  • Fixed an Alchemy marker cleanup path that could remove a marker during hopper extraction checks before the item was actually moved.
  • Fixed Tree Feller traversal spending its search limit on failed block breaks, which could cause excessive scanning around protected or unbreakable logs.
  • Fixed Archery same-tick XP deduplication so different shooters or projectiles hitting the same target in the same tick are handled independently.
  • Fixed combat XP filtering and Archery mixin handling so combat rewards stay limited to intended hostile targets.
  • Fixed Training battle ability cleanup for fled or externally ended Cobblemon battles.
  • Fixed Breeding hatch passive handling by applying Warm Nest, Nurturing, XP, and Perfect Potential once per hatched Pokemon after the hatch event creates the actual Pokemon.
  • Fixed several player-placed block tracking gaps, including standard BlockItem placement and stale marker cleanup.

Changed

  • Changed NeoForge block break rewards to wait for confirmed block removal before awarding XP.
  • Normalized chance table usage so displayed percentages and random-roll probabilities use the same scale.

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