Cobblemon MMO Skills

Cobblemon MMO Skills adds mcMMO-style leveling, abilities, GUIs, and leaderboards for gathering, combat, and Pokémon progression.

File Details

cobblemonmmoskills-1.21.1-neoforge-1.2.0.jar

  • R
  • Jul 12, 2026
  • 216.11 KB
  • 46
  • 1.21.1
  • NeoForge

File Name

cobblemonmmoskills-1.21.1-neoforge-1.2.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemonmmoskills-1540374:8419589"

Learn more about Curse Maven

Changelog

1.2.0

Added

  • Added GUI support for selecting, equipping, and unequipping active and passive abilities.
  • Added the /skills command for opening the skill GUI, activating the selected active ability, and selecting active abilities.
  • Added /mmoskills activate <skill> and /mmoskills select <ability>.
  • Added the admin command /mmoskills admin setlevel <target> all <level>.
  • Added active ability activation modes: timed, instant, and next-battle effects.
  • Added Black Flash and Iron Guard active abilities for Unarmed.
  • Added Growth Pulse active ability for Herbalism.
  • Added Coach's Focus and Intensive Training active abilities for Training.
  • Added Double Drops and Farmer's Diet passive abilities for Herbalism.
  • Added Battle Bond and Second Wind passive abilities for Training.
  • Added Ball Salvage and Critical Eye passive abilities for Capture.
  • Added Warm Nest, Nurturing, and Perfect Potential passive abilities for Breeding.
  • Added Heavy Hands and Flash Insight passive abilities for Unarmed.
  • Added Cobblemon berries, apricorns, mints, and several plant blocks as Herbalism harvest and XP targets.
  • Added the cobblemonmmoskills:plant_foods item tag for Farmer's Diet food detection.

Changed

  • Changed Green Terra to unlock at level 300 and scale its duration with Herbalism level.
  • Changed Training XP progression to focus on Cobblemon battle victories instead of Pokemon experience gains and level-ups.
  • Adjusted Capture and Breeding skill XP to use fixed-value rewards.
  • Adjusted several Training, Capture, Breeding, and Herbalism passive effects to scale gradually from their unlock levels.
  • Updated GUI detail screens, roadmaps, and localization entries for the new active and passive selection system.
  • Updated Fabric and NeoForge initialization to register the new Cobblemon integration events.

Improved

  • Active and passive ability selections are now saved in player skill data.
  • Added command suggestions for skill and ability arguments.
  • Herbalism XP and bonus harvest checks now support right-click crop harvesting.
  • Growth Pulse can now mature nearby supported crops to their final growth stage.
  • Green Terra now strengthens Herbalism bonus drops and free replant behavior while active.
  • Iron Guard now reduces incoming damage while active and empty-handed.
  • Black Flash and Flash Insight now support special bare-handed attack damage.

Fixed

  • Cobblemon capture, training, breeding, and harvest integrations now only apply the player's equipped passive ability.
  • Existing active ability activation logic now uses the player's selected ability where applicable.
  • Fixed an issue where XP could be gained from manually placed blocks.