File Details
cobblemon-economy-0.0.15.jar
- R
- Feb 8, 2026
- 14.30 MB
- 1.6K
- 1.21.1
- Fabric
File Name
cobblemon-economy-0.0.15.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[0.0.15] - 2026-02-03
Added
- Sell limits: Per-item sell limits with optional cooldowns, plus UI display of remaining quota.
- Raid Dens Integration: Direct raid reward support through
RaidEventswith per-player raid win payouts. - Battle Tower Bonus: Added
battleTowerCompletionPcoBonusfor a small extra PCO reward on Battle Tower wins. - Main Currency Backend Switch: New optional
main_currencyconfig (cobeco,cobbledollars,impactor).cobeco: Cobblemon Economy balance is authoritative.cobbledollars: Cobblemon Economy balance operations route to CobbleDollars.impactor: Cobblemon Economy balance operations route to Impactor.
- Cross-Economy Sync/Bridge: When
main_currency: cobeco, transactions going through CobbleDollars or Impactor APIs are synced back into Cobblemon Economy, so compatible mods continue working without economy desync. - External Balance Mirroring in
cobecomode: CobEco balance is mirrored to CobbleDollars and Impactor (when installed), including on player join. - Bridge Mixins for External Economy APIs (optional):
- CobbleDollars API calls can be redirected to CobEco when
main_currency: cobeco. - Impactor account API calls can be redirected to CobEco when
main_currency: cobeco.
- CobbleDollars API calls can be redirected to CobEco when
Fixed
- Impactor Bridge Stability: Reworked Impactor bridge flow to avoid direct
ImpactorAccountclass-target crashes in large modpacks. - Impactor Mixin Descriptor Compatibility: Fixed service bridge injector descriptors (coerced external parameters) to prevent startup
InvalidInjectionExceptionon Impactor 5.3.5. - Cross-Economy Mirror Safety: Added recursion guards to CobbleDollars/Impactor mirror writes in
cobecomode. - Duplicate Event Listeners on World Rejoin: Fixed a critical bug where players could receive multiple rewards when rejoining a world without restarting the game.
- Event listeners are now properly tracked and only registered once per server session.
- Added automatic cleanup of listeners when the server stops (world disconnect).
- Prevents exploit where players could farm unlimited capture/battle rewards by repeatedly leaving and rejoining worlds.