cobblemonskilltree-neoforge-2.0.0-beta.jar
Curse Maven Snippet
What's new
Cobblemon Skill Tree 2.0.0 Beta
⚠️ This update will remove your old Skill Tree
Your existing points can be added back with /puffish_skills points add <player> <category>
Changes
Reworked the Skill Tree
- You now choose a starting branch and progress from there.
- Branches are more linear and focused around their specialization.
- The previous Skill Trees have been removed.
- Normal nodes cost 1 Skill Point.
- Perks cost 2 Skill Points.
Reworked Internal Node IDs
- Nodes now use readable IDs such as
lucky_catchinstead of randomly generated IDs like46sdf345te. - This makes it easier to utilize
/puffish_skills skillscommands.
Added 8 Unique Perks
- Lucky Catch — Chance to refund a Poké Ball after a successful catch.
- Perfect Catch — Chance for a caught Pokémon to have perfect IVs.
- Perfect Hatch — Chance for a hatched Pokémon to have perfect IVs.
- Green Thumb — Chance to improve farming yields.
- Rare Harvest — Chance to receive additional rare drops while harvesting.
- Quick Incubation — Chance to significantly reduce an egg's remaining incubation time.
- Second Wind — Chance to trigger its battle recovery effect.
- Treasure Hunter — A special perk focused around finding additional rewards.
Reworked Shiny Chance
- Shiny Chance is no longer added as a flat percentage.
- It now increases the existing base shiny chance instead.
- For example, a 5% Shiny Chance bonus increases the base
1/4096chance by 5%. It does not turn it into roughly a 5% shiny chance.
Type Mastery Changes
- Added 2 additional XP sources for Type Mastery.
- Maximum Type Masteries can now be configured.
- Type Mastery values can now be adjusted through the config.
Rebalanced the Skill Tree
- Reduced IV bonuses.
- Adjusted Catch Rate bonuses.
- Reduced the highest Battle XP bonus.
- Adjusted several perk values.
Added a Config File
- Default maximum nodes can be changed.
- Maximum Type Masteries can be changed.
- Individual node values can be adjusted.
- Perk values can be adjusted.
Command Changes
- Added
/cobblemonskilltree stats. (Makes it easier to track and debug) - Removed
/cobblemonskilltree mode <player> split.
Skill Tree Modes
- Mode
defaultuses the normal Skill Tree. - Mode
fullallows access to the Full Skill Tree. (Faster xp, all nodes)
Cobbreeding Support
- Added optional Cobbreeding support for the Quick Incubation perk.
- Cobbreeding is not required.
Beta
This is the first beta for 2.0.0, so balancing may still change.
If you run into bugs, weird stacking, balance issues, or compatibility problems, please report them <3
This mod has no additional files

