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Cobblemon: Modular Poké Balls

Build your own Poké Ball in Cobblemon. 25 lid designs, 16 colours, over 3 trillion combinations. Six core tiers decide catch power, plus a workbench display and live previews.
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modularpokeballs-1.1.0.jar

File namemodularpokeballs-1.1.0.jar
Uploader
Seth_2024Seth_2024
Uploaded
May 5, 2026
Downloads
32
Size
294.7 KB
Mod Loaders
NeoForge
File ID
8044351
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblemon-modular-poke-balls-1533466:8044351"

Learn more about Curse Maven

What's new

1.1.0

Added

  • 9 new apricorn colors (orange, magenta, light blue, gray, light gray, cyan, purple, brown, khaki)
  • Dye any apricorn via shapeless recipe (apricorn + matching dye)
  • Modular Netherite Ball (5× catch rate, Zeta Ball)
  • Floating 3D ball preview above workbench when output is ready
  • Flat 2D inventory sprite on workbench tabletop (faces player)
  • Hold Shift over any modular ball to see its part colors in tooltip
  • Place a modular ball in the core slot (no apricorns) to display it
  • Crafting recipe for workbench (7 unique apricorns + iron + table)
  • Items persist in workbench across GUI close and world reload

Fixed

  • Workbench now drops itself + contents when mined
  • Thrown ball dropping as default sprite after hitting ground
  • Multiple simultaneous throws getting wrong colors
  • Output not updating when all slots have stacks
  • Shift-click crafting works correctly
  • Output ball not duping when workbench broken
  • Items return to inventory (not drop on ground) when closing GUI
  • GUI slot positions updated for new workbench design
  • All string references use MOD_ID constant (no hardcoded "modularpokeballs")
  • Debug prints removed; reflection errors now throw properly
  • Null guards added to prevent crashes on block entity loss

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