Description
šŖš£ Cobblemon Mike Skills
This is a progressive server-side mod, which may include features that will require the client-side enabled
This is in active development, if you have feedback contact-me on discord by @mikeretriever
All skills were re-balanced in the 4.0.0
What if the world reacted to your PokƩmon?
What if Cut wasnāt just a forgotten moveā¦
but the key to bringing down entire trees?
What if Dig didnāt just exist for battlesā¦
but allowed you to excavate the world itself, uncovering hidden rewards?
What if fishing, mining, and surviving werenāt repetitive tasksā¦
but meaningful actions tied to your progression?
⨠A Living Progression System
Cobblemon Mike Skills transforms everyday survival into a rewarding, scalable progression system.
Your actions are no longer isolated mechanics.
They are professions that evolve with you ā influencing encounters, rewards, and gameplay depth.
- Interact with the world using PokƩmon moves
- Gain experience through real actions
- Unlock stronger encounters over time
- Discover rare and legendary PokƩmon through persistence
š® Professions System

Every activity becomes a progress-driven profession, with its own mechanics, scaling, and rewards.
š£ Fishing
Turn any water body into a dynamic encounter system.
- Encounters affected by biome, weather, time, and water size
- Progression from common to rare PokĆ©mon (Magikarp ā Gyarados ā Milotic)
- Legendary encounters (~1/3000 chance)
- Server-wide broadcast for rare spawns
āļø Mining
Gather ores and metal by smash rocks!

- Use moves like Rock smash, Brick break, Super power
- Break stones by using fighting-type moves
- The stronger the chop, the higher the reward
- Rewards scalate with score, based in destroyed ores and total blocks
- Legendary PokƩmon per biome
šŖ± Digging
Excavate the world using your PokƩmon abilities.

- Use moves like Dig, Bulldoze, Earthquake
- Clear tunnels instantly (3x3 up to 5x5)
- Underground encounters based on biome
- Spawn chances scale with blocks affected + PokƩmon stats
- Legendary PokƩmon per biome (e.g. Groudon, Regice)
šŖ Cutting
Turn forests into encounter zones.

- Use moves like Cut, X-Scissor, Guillotine
- Instantly break tree structures
- XP scales with amount of wood cut
- Encounters triggered dynamically
- Spawn chances based on PokƩmon ATK + move used
š» Insomnia (Unique Survival Mechanic)
A risk vs reward system tied to staying awake.
- The longer you stay awake, the harder enemies become
- Scaling HP, damage, and armor
- XP multipliers based on insomnia streak
- Item-bearing mobs with rare rewards
- Chance for legendary encounters after long streaks
š Progression & Ranking
A structured progression system designed for long-term gameplay:
- 3 tiers: Early / Mid / Late game
- Commons evolve with your level (never obsolete)
- Legendary encounters remain rare and meaningful
- Fully mathematical XP scaling
Each profession tracks your growth through:
- Level progression
- Performance-based scaling (actions + PokƩmon stats)
- Increasing encounter quality over time
š World Interaction
This mod brings PokƩmon into the core of Minecraft gameplay:
- Cut down trees using PokƩmon moves
- Excavate terrain in real time
- Trigger encounters through interaction
- Turn exploration into progression
Everything you do contributes to your evolution.
š² Spawn System & Challenges
Encounters are not random ā they are condition-based and scalable.

- Spawn tables driven by:
- Biome
- Time of day
- Weather
- Player progression
- Rare and legendary PokƩmon tied to specific conditions
- Configurable spawn rates and behavior
- Dynamic difficulty scaling
āļø Fully Configurable
Designed for both singleplayer and servers:
- Enable/disable professions
- Configure XP rates and spawn chances
- JSON-based spawn tables
- Hot reload support (no restart needed)
- Custom PokƩmon (forms, abilities, items)
- Full NBT customization for entities and drops
- Cross-mod support (items and mobs)
- Toggle for drops for leaves, blocks and default fishing
- Update configuration in runtime using
/pokeskill config
š§ Advanced Features
- GUI-based Profession Hub (
/pokeskill) - Admin GUI for runtime control
- MongoDB support (for network servers)
- Per-player toggles and cooldowns
- Spawn browser & progression insights
š¹ļø Gameplay Overview
Cutting
Use PokƩmon moves with an axe (Shift + Right Click) to cut trees, gain XP, and trigger encounters.Mining
Use PokƩmon moves with an pickaxe (Shift + Right Click) to smash rocks, gain XP, and trigger encounters.Digging
Use a shovel + PokƩmon moves to excavate terrain in front of you, gaining XP and rewards.Fishing
Use the vanilla fishing rod with enhanced behavior to encounter PokƩmon.Insomnia
Stay awake to trigger increasingly difficult encounters and better rewards.
š Compatibility
- Minecraft 1.21.1
- Cobblemon 1.7.0+
- Fabric & NeoForge
š¬ Commands
/pokeskillā Open Professions Hub GUI/pokeskill <profession>ā Open specific profession/pokeskill <profession> statsā Show level & XP/pokeskill <profession> listā List spawnable PokĆ©mon/pokeskill <profession> on/offā Toggle encounters/pokeskill <profession> descā Show description/pokeskill configā Admin configuration GUI/pokeskill helpā Command help
š Built for progression-driven gameplay
This is not just a feature mod.
Itās a system that turns Minecraft + Cobblemon into a living, evolving experience.
Train your PokƩmon.
Shape the world.
Unlock whatās hidden.


