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Cobblemon: Mega Showdown

Adding mega evolutions, z-moves, teralization, dynamax, ultra burst and fusions to the game

File Details

Cobblemon_MegaShowdown-2.0.0-release-beta-fabric.jar

  • B
  • Feb 4, 2025
  • 2.41 MB
  • 1.1K
  • 1.21.1
  • Fabric

File Name

Cobblemon_MegaShowdown-2.0.0-release-beta-fabric.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-mega-showdown-1189523:6157287"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • Mega bracelet is no long hand sensitive you can evolve and devolve with the same hand now tho if you prefer it the old way you can change it in the config

  • Read carefully in interested in this one Mega fights is now in the game its not a base feature if you want to only use mega's during battle you can go to the configs and enable it, now you wont be able to use mega's outside of battle and there are additional things you can configure like mega turns which just means that do you it to consume a turn and mega evolve it or do u want to be able to select a move as well you can enable. Keep this in mine mega button only appears when you have the mega bracelet in your off hand

  • Now if your Pokémon faints it will automatically devolve from its mega variant (makes sense doesn't it?)

The config mappings are different in Fabric and Neoforge

Fabric


"multipleMegas": false, // allows use of multiple mega's
"battleModeOnly": false, // enable the new battle mode (Experimental)
"megaTurns": false, // does mega evolution consume one turn?
"braceletHandSensitive": false // evolve and devolve with the same hand using the bracelet

For Neoforge the config already has comments so you guys can understand that one if you face any issues join my Discord

IMPORTANT Battle Mode is experimental crashes are expected report them to the discord, this is a beta release