Description
⛏️ Cobblemon Fossil Ore
Find fossils through exploration, mining, and smelting.
Cobblemon Fossil Ore adds themed fossil ore generation to the Overworld so players can target specific fossil groups by biome and depth, then choose between random mining drops or guaranteed smelting outcomes.
🖼️ Preview
Ancient Fossil Ore
Terrestrial Fossil Ore
Marine Fossil Ore

✨ Why Use Cobblemon Fossil Ore?
- Adds a progression-friendly way to hunt fossils.
- Rewards biome exploration with themed fossil pools.
- Supports both RNG mining and deterministic smelting strategies.
- Includes server-friendly configuration for generation and drop tuning.
⚡ Quick Start
- Install the mod with Cobblemon dependencies.
- Explore new chunks.
- Mine themed fossil ores or smelt them for guaranteed fossils.
🌍 Main Features
- Three ore families with distinct biome themes.
- Balanced world generation and vein sizing.
- Fortune and Silk Touch interactions.
- Furnace and blast furnace fossil conversion.
- Configurable worldgen, drop rates, and biome filters.
- Reload command for server admins.
🗺️ World Generation Details
🌊 Marine Fossil Ore
- Biomes: oceanic and aquatic zones.
- Typical placement: seafloor and nearby sediment.
🦴 Terrestrial Fossil Ore
- Biomes: most non-aquatic, non-desert overworld biomes.
- Typical concentration around mid underground levels.
🏜️ Ancient Fossil Ore
- Biomes: desert, badlands, savanna variants.
- Typical concentration around mid underground levels.
Important:
- Ores generate in new chunks only.
🔢 Drop & Smelting Behavior
Mining
- Base drop: 1 random fossil.
- Fortune can increase drops up to 2 fossils.
- Silk Touch drops the ore block.
🔥 Smelting Results
- Marine Fossil Ore -> Dome Fossil
- Terrestrial Fossil Ore -> Skull Fossil
- Ancient Fossil Ore -> Old Amber
Use case:
- Mine for variety.
- Smelt for guaranteed target fossils.
🧪 Example Strategy
If you need Kabuto quickly:
- Hunt Marine Fossil Ore in ocean biomes.
- Smelt the ore for guaranteed Dome Fossils.
⚙️ Configuration
Config file path:
config/cobblemon-fossil-ore.json
Config supports:
- world generation per ore type
- vein size and height ranges
- Fortune behavior
- optional custom drop rate tables
- biome whitelist/blacklist overrides
🛠️ Commands
/fossilore reload: reloads configuration- Permission: OP level 2
📦 Requirements
- Minecraft 1.21.1
- Fabric Loader 0.16.9+
- Fabric API 0.108.0+
- Cobblemon 1.6.0+
- Java 21+
🔧 Installation
- Install Fabric Loader.
- Install Fabric API.
- Install Cobblemon.
- Put the mod jar into mods folder.
- Launch game/server.
🌐 Client/Server Behavior
- Works in singleplayer and multiplayer.
- Install on server for multiplayer worlds.
🤝 Compatibility & Modpack Notes
- Designed to extend fossil acquisition without replacing Cobblemon fossil logic.
- Recipe viewer friendly (JEI/REI/EMI).
- Modpack-friendly under MIT license.
❗ Known Limitations
- Existing explored chunks will not retroactively regenerate ores.
- Spawn behavior depends on active datapack/worldgen context.
🧰 Troubleshooting
I cannot find fossil ores
- Explore new chunks.
- Check config to confirm generation is enabled.
Reload command does nothing
- Confirm OP level 2+.
- Verify config syntax is valid.
Drop rates feel wrong
- Verify custom drop configuration and totals.
❓ FAQ
Do these fossils work with normal Cobblemon revival?
Yes, they are standard fossil items.
Can I use this on servers?
Yes, install it server-side.
Can I tune generation and rarity?
Yes, via the config file.
💬 Support & Feedback
When reporting issues include:
- mod version
- Minecraft/Fabric/Cobblemon versions
- full mod list
- world type and seed context
- steps to reproduce
- latest log/crash report
Made for Cobblemon players who want smarter fossil progression through exploration, mining, and smelting.


