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Cobblemon: Cobbled Levels

Highly configurable level scaling for wild Pokémon and progression control with many different scaling methods!

File Details

CobbledLevels-fabric-2.0.0.jar

  • R
  • Feb 10, 2026
  • 26.33 KB
  • 15.7K
  • 1.21.1
  • Fabric

File Name

CobbledLevels-fabric-2.0.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cobblemon-cobbled-levels-1290184:7605958"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fabric 2.0.0

🎉 Almost a complete rework with new scaling methods, improved options and much more!

⭐ New features:

> - New feature: Structure scaling // Set min and max levels for wild Pokémon around structures! > - New feature: Depth Scaling // Encounter stronger Pokémon the deeper you go! > - New feature: Species Scaling // Set minimum and maximum levels for individual species! > - New feature: Scaled Moves // Pokémon will now spawn with the moves appropriate for their level!

⚙️ New options:

> - New option: StructureMinLevel // Set the minimum level around a structure. > - New option: StructureMaxLevel // Set the maximum level around a structure. > - New option: Bias // Set whether party scaling should scale wild Pokémon to have levels around your party ("NORMAL"), lower than your party ("ONLY_LOWER") or higher than your party ("ONLY_HIGHER") > - New option: LevelNearSpawn // The level of Pokémon near the spawn if Distance Scaling is enabled. > - New option: IncreasePerDistance // The percentage with which the level should increase per distance set in DistancePerIncrease. > - New option: LevelPerDistance // The amount of levels the level should increase per distance set in DistancePerIncrease. > - New option: DistancePerIncrease // The amount of blocks after which both IncreasePerDistance and LevelPerDistance should apply each time. > - New option: StartHeight // Set the height at which depth scaling should start. > - New option: IncreasePerBlock // How much percent the level should increase for each block further down. > - New option: MaxIncrease // Maximum increase of the level in percent through distance scaling (0.5 = 150%). > - New option: PreferLatestMoves // Whether wild Pokémon should always use their highest-level moves as active moves. > - New option: SpeciesLevelRanges // Set minimum and maximum levels for individual species.

🔧 Changes and fixes:

> - Moves: Pokémon will now spawn with the moves appropriate for their level. > - DistanceScaling: Changed the way distance scaling works for easier configuration. > - Config file: Revised the whole config file as well as a few names for easier readability and configuration.