[NeoForge] v2.8.24
Curse Maven Snippet
What's new
Fixed
- Catch rates no longer get stuck after switching your active Pokemon. The 2.8.23 caching change only invalidated on target, held ball, HP, and status changes, so inputs that come from your own side of the battle never triggered a refresh. Switching party members now updates Love Ball and Level Ball rates immediately.
- Turn-dependent balls now update every turn. Timer Ball and Quick Ball rates were held in the cache across turn advances and Quick Ball bonus consumption; both are now part of the cache key.
- Form changes, aspect changes, and water state now refresh the HUD. Mega evolution, form swaps, and the player entering or leaving water previously kept a stale rate on screen.
- Cached rates now expire after 500ms as a backstop. Inputs too expensive to sample every frame (target underwater state, light level, late Pokedex sync, external catch-rate buffs) can no longer leave a stale rate on screen indefinitely.
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