File Details
Cobblemon-Auto-Battle-0.1.0.jar
- R
- Apr 3, 2026
- 107.73 KB
- 16
- 1.21.1
- Fabric
File Name
Cobblemon-Auto-Battle-0.1.0.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
0.1.0 - Initial Release
Added
- Auto-battle toggle directly in the Cobblemon Summary screen
- Per-Pokemon auto-battle settings
- Nearby wild target scanning with configurable battle range
- Smart target filters, including:
- level cap above
- level cap below
- own level cap
- enemy rarity
- evolution stage
- weakness-only targeting
- exclude shinies
- Intelligent move selection during battle
- PP-aware move usage with safe fallback handling
- Automatic stop when no damaging moves with PP remain
- Low HP threshold handling with optional warning prompt
- Catch Mode support for:
- shiny hunting
- special target hunting
- Pause On Match option for farming normal targets until a shiny or special target appears
- Manual battle takeover when a tracked catch target is found
- Party rotation support after fainting, based on configured party slots
- Replacement-screen continuation toggle for auto-battle
- Manual intervention prompt using the player's Cobblemon send-out keybind
- Built-in presets:
- Custom
- Safe Grind
- Fast XP
- Catch Guard
- Live range preview mode centered on the player
- Scrollable and responsive settings screen
- Wrapped tooltips for settings descriptions
Behavior
- Uses Cobblemon's real battle system instead of replacing battles
- Keeps auto-battles minimized so the player can keep moving around normally
- Prevents riding while a Pokemon has auto-battle enabled
- Only one Pokemon can lead auto-battle at a time
- Auto-battle only runs while the selected Pokemon is actually out of its ball
- Stops safely for faints, invalid states, or missing usable attack moves
- Avoids targets that are already in battle
Notes
- This is the first public release of Cobblemon Auto-Battle
- Built for Minecraft
1.21.1, Fabric, and Cobblemon1.7.3+1.21.1