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Cobblebase

About Palworld-style Pokemon base management for Cobblemon. Job system with unique per-Pokemon skills, abilities, and base mechanics.

File Details

cobblebase-neoforge-1.5.4+1.7.0.jar

  • R
  • Apr 15, 2026
  • 14.96 MB
  • 1.3K
  • 1.21.1
  • NeoForge

File Name

cobblebase-neoforge-1.5.4+1.7.0.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:cobblebase-1503124:7930372"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Cobblebase v1.5.4

New Features

Producer Job — Admin GUI Configuration

  • New Producer section in Species Tab — Configure what any Pokemon produces directly in the admin GUI. Appears for every species at the top of the skill editor.
  • Item ID with autocomplete — Type an item ID and get suggestions from Minecraft's item registry. Dropdown auto-closes when a valid item is entered.
  • Item icon preview — Shows a live preview of the configured item next to the input field.
  • Per-species cooldown — Set a custom cooldown per species (30s–3600s in 30s steps). No longer tied to the global Producer cooldown in the Jobs tab.
  • Enable/Disable toggle — Pause production without losing the item configuration. Toggle back on anytime.
  • Auto-assign Producer skill — When you configure an item and save, the Producer skill is automatically assigned if it wasn't already.
  • Buffs tab shows produced item — Instead of "Producing species-specific items", the Buffs tab now shows the actual item name and count (e.g. "Producing White Wool x1 · every 300s").

Diving Job

  • 25 non-diving Pokemon removed — Water/Flying types (Pelipper, Wingull, etc.), surface dwellers (Surskit, Araquanid), and land-based water types (Suicune, Slowpoke, etc.) no longer have Diving. 168 species remain.
  • Full loot table documentation — New diving detail page on the wiki with all 18 items, drop chances, and proficiency scaling.

Changes

Friend Recruiter

  • Prof 5 no longer summons legendaries — Prof 5 now works like all other proficiency levels: recruits same-type Pokemon with better rarity odds. Higher proficiency = more Rare/Ultra Rare spawns, fewer Common.
  • Cooldown scales normally — Prof 5 cooldown now scales with proficiency like every other level, instead of the old fixed 30-minute cooldown.

Compatibility

  • Chiselmon PC mod — Cobblebase is now fully compatible with Chiselmon. The Cobblebase button in the Pasture GUI no longer causes crashes when Chiselmon is installed.

Bug Fixes

  • Producer instant drop exploit — Producer now waits the full cooldown before the first drop. Switching jobs to skip cooldown no longer works.
  • GenericLootExecutor search radius — Diving, Archeology, and Pickup jobs now use the admin-configured search radius instead of a hardcoded value of 15.
  • Producer item namespace — Items like "lead" in the hardcoded map now display correctly as "minecraft:lead" in the admin GUI instead of showing "Unknown item ID".
  • Producer cooldown mismatch — Buffs tab now uses the per-species cooldown instead of always using the global default, fixing the mismatch between Species tab and Buffs tab values.
  • Water-type Pokemon tethering — Water-type Pokemon are no longer teleported out of water by the pasture tether system. They now swim freely and are placed directly in nearby water when on land.
  • Deploy target — Build system now deploys to the correct modpack folder (Cobbleverse 1.7.31).

Wiki / Species Database

  • Diving skill added to 168 species in the online Species Database.
  • FAQ updated: Diving reintroduced in v1.8 (no longer marked as "removed").
  • Full diving loot table page added to wiki with all items, weights, and proficiency scaling.
  • Diving added to sidebar navigation on all job detail pages.