cobbleaction-v4.jar
Curse Maven Snippet
What's new
Some Bugs Issues Have Been Resolved!
Fixes
- Fight or Flight Reborn: a wild Pokémon you angered before the fight can now be caught. The arena clears its attack target, anger and "captured by" mark when the fight starts, while it runs and when it ends, and every tick while a Poké Ball is in the air plus at the moment of the throw.
- Schooling (Wishiwashi), Power Construct (Zygarde) and other form-changing abilities now work in arena battles.
- Insomnia, Vital Spirit, Sweet Veil and Comatose now also block Rest. The AI no longer picks Rest in those cases.
- False Swipe never knocks out: it always leaves the target with 1 HP.
- Switching to a Pokémon that was already out before the fight no longer duplicates it.
- Sleep no longer runs out before a ball arrives: the wild Pokémon's status is held while a Poké Ball is in the air.
Added
- Status now helps capture for real: Sleep/Freeze give the Cobblemon ball bonus (x2.5), Poison/Burn/Paralysis give x1.5.
- Mercy Talisman (cobbleaction:mercy_talisman): rare permanent version of the Mercy Charm. Found in rare structure chests (talismanChestChance in the config), never consumed. Press J (rebindable) to toggle mercy in or out of battle. A heart appears next to the wild Pokémon's name while it is active.
- Corrosion: Pokémon with this ability can poison Poison and Steel types.
- Form-change abilities: Schooling, Power Construct, Zen Mode (Darmanitan, incl. Galarian), Forecast (Castform) and Flower Gift (Cherrim). Model, stats and types change together, and the original form returns when the fight ends or the Pokémon leaves the field.
- Leech Seed is now visible (particles and sound) and drains 1/8 HP every 2 s. Curse is implemented.
- Pokebelt support: Poké Balls stored in the belt show up in the battle bag and can be thrown. and more
This mod has no additional files

