Coasters: Immersion 1.0.0
Curse Maven Snippet
What's new
Coasters: Immersion 1.0.0 — Stable
Client-side only. Install it on your own game; no server needed.
Camera & Neck
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Fixed the camera lagging behind in valleys and loops at high FPS.
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New neck model with two springs:
- It pitches forward when braking.
- It leans back on lift hills and launches.
- It sinks under high G with a small rebound.
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New Head Weight and Neck Inertia options.
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Telemetry rewritten: it no longer measures its own camera offset, and forces are measured along the real travel direction.
Other Vehicles
- Everything is coaster-only by default: no more cart sounds or hand animations on planes or helicopters.
- New Vehicles page: enable camera, FOV, speed effects, audio, and rider animation per group for any vehicle.
Effects
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Depth-aware motion blur:
- Close things (the rail, passing lamps) stretch more.
- Distant scenery stays sharp.
- Bright lights leave streaks.
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Falls back to the classic radial blur if the shader can't load, or with shader packs.
Settings Menu
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New menu with two side cards that leave the centre of the screen free.
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The world keeps running behind it during the test ride and while riding.
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Per-page colours, pixel-art icons, floating sparkles, and an animated mini coaster.
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Separate centred layout on the title screen, with an ease-in-out slide in and out.
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Fewer, better-grouped options:
- Camera (View, Neck, Forces)
- Effects
- Passenger
- Audio
- Vehicles
- Performance
- Advanced
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Settings and the Custom preset now persist between sessions.
Performance & Compatibility
- No per-frame allocations in the camera, telemetry, or menu paths; the mod accounts for about 0.1% of render-thread allocations.
- Sub-level render distance is unlimited by default.
- Fixed ~200 ms freezes caused by Create: Coasters Simulated. Its per-curve caches never hit and flooded the reference queue under a lock; they are now replaced by bounded, value-keyed caches (only applies if that mod is present).
- Concentus (Opus) is bundled as plain classes, so it no longer breaks Sodium + Connector.
Diagnostics
- The F8 recording now includes GC, heap, allocation per frame, and camera step.
- It also has a stall watchdog that logs what the render and server threads were doing during any freeze.
This mod has no additional files

