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Coasters: Immersion

Makes Create: Coasters Simulated rides feel like rides — head inertia, G-force camera, launch punch — AND MORE!!
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Coasters: Immersion 1.0.0

File namecoasters-immersion-1.0.0.jar
Uploader
mitoplaysmitoplays
Uploaded
Oct 2, 2026
Downloads
2.0K
Size
1020.0 KB
Mod Loaders
NeoForge
File ID
9033552
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:coasters-immersion-1672383:9033552"

Learn more about Curse Maven

What's new

Coasters: Immersion 1.0.0 — Stable

Client-side only. Install it on your own game; no server needed.

Camera & Neck

  • Fixed the camera lagging behind in valleys and loops at high FPS.

  • New neck model with two springs:

    • It pitches forward when braking.
    • It leans back on lift hills and launches.
    • It sinks under high G with a small rebound.
  • New Head Weight and Neck Inertia options.

  • Telemetry rewritten: it no longer measures its own camera offset, and forces are measured along the real travel direction.

Other Vehicles

  • Everything is coaster-only by default: no more cart sounds or hand animations on planes or helicopters.
  • New Vehicles page: enable camera, FOV, speed effects, audio, and rider animation per group for any vehicle.

Effects

  • Depth-aware motion blur:

    • Close things (the rail, passing lamps) stretch more.
    • Distant scenery stays sharp.
    • Bright lights leave streaks.
  • Falls back to the classic radial blur if the shader can't load, or with shader packs.

Settings Menu

  • New menu with two side cards that leave the centre of the screen free.

  • The world keeps running behind it during the test ride and while riding.

  • Per-page colours, pixel-art icons, floating sparkles, and an animated mini coaster.

  • Separate centred layout on the title screen, with an ease-in-out slide in and out.

  • Fewer, better-grouped options:

    • Camera (View, Neck, Forces)
    • Effects
    • Passenger
    • Audio
    • Vehicles
    • Performance
    • Advanced
  • Settings and the Custom preset now persist between sessions.

Performance & Compatibility

  • No per-frame allocations in the camera, telemetry, or menu paths; the mod accounts for about 0.1% of render-thread allocations.
  • Sub-level render distance is unlimited by default.
  • Fixed ~200 ms freezes caused by Create: Coasters Simulated. Its per-curve caches never hit and flooded the reference queue under a lock; they are now replaced by bounded, value-keyed caches (only applies if that mod is present).
  • Concentus (Opus) is bundled as plain classes, so it no longer breaks Sodium + Connector.

Diagnostics

  • The F8 recording now includes GC, heap, allocation per frame, and camera step.
  • It also has a stall watchdog that logs what the render and server threads were doing during any freeze.

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