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Claim My Land

Claim land your way — no chunk grid, no compromises.

File Details

claimmyland-1.20.1-2.0.0.jar

  • R
  • Mar 3, 2026
  • 538.86 KB
  • 91
  • 1.20.1
  • Forge

File Name

claimmyland-1.20.1-2.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:claim-my-land-1118026:7703623")
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Changelog for Claim My Land 1.20.1

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.


> ⚠️ IMPORTANT — Breaking Change & Backup Warning > > v2.x is not save-compatible with v1.x. Parcel data saved by any v1 release will not load in v2. If you are upgrading an existing world, your claimed parcels will be lost. > > Back up your world before installing v2. Copy your entire world folder to a safe location before upgrading. Once you have loaded the world in v2, downgrading back to v1 is not supported.


[2.0.0] - 2025-03-02

> 💡 Recommended: Since this mod is heavily command-based, we recommend using Chat Plus for a better command history and larger chat window.

🎉 Major Changes

Estate System Introduction

Parcels now represent physical land/space, while Estates represent ownership & access control.

  • Relationship: One Estate → Many Parcels (one-to-many)
  • Key Concept: Each Estate can contain multiple Parcels, and every Parcel belongs to exactly one Estate
  • Benefits:
    • Group multiple Parcels under shared ownership and access rules
    • Parcels within the same Estate don't need to be adjacent
    • Apply whitelist changes to all Parcels in an Estate at once

⚙️ Changed

  • Command Structure Reorganization:

    • Moved all whitelist sub-commands from /parcel to /estate commands
    • Restructured /cml whitelist command syntax for clarity
    • Renamed abandon command → relinquish
  • Relinquish Rules:

    • Only Citizen Estates and Parcels can be relinquished
    • Designed for nation owners to set up pre-claimed parcels that players can claim
  • Massively Improved Display & Formatting: 🆕

    • Enhanced visual formatting with:

      • Tree-structured hierarchical displays using box-drawing characters
      • Color-coded output for different whitelist types
      • One entry per line for better readability
    • Better command output:

      • estate list - Shows estates organized by type (Nation/Citizen/Regular)
      • parcel list - Displays parcels with estate relationships
      • estate whitelist - Shows all whitelist types in organized sections
      • Whitelist displays now show item counts and categories
      • Nation hierarchy view shows the full chain: Nation → Citizens → Parcels
  • Code Quality:

    • Massive refactoring to support Estate system
    • Improved code organization and maintainability
    • Generic methods reduce code duplication across whitelist types

➕ Added

  • Entity Spawn Whitelist: Control which entities can spawn in your parcels

  • Entity Spawn Tag Whitelist:

    • Pre-populated with default allowable spawns (cows, chickens, eggs, buckets, etc.)
    • Fixes bug where neutral entities couldn't spawn in owned parcels
  • Tag-Based Whitelists: 🆕

    • Block Tags: Allow entire categories of blocks (e.g., #minecraft:planks)
    • Item Tags: Allow entire categories of items (e.g., #minecraft:swords)
    • Entity Tags: Control entity categories (e.g., #minecraft:skeletons)
    • Much easier than adding items individually
  • Estate Commands: Full suite of commands for managing Estates

    • Create, rename, delete estates
    • Transfer ownership between players
    • View detailed estate information
    • Manage all whitelist types at the estate level
  • Whitelist Display Commands: 🆕

    • View any whitelist type: players, blocks, items, entities, or their tags
    • See all whitelists for an estate in one organized view
    • Categorized display makes finding entries easy
    • Summary view shows counts across all whitelist types
  • Rolling JSON Backup System: Implemented automatic periodic saving of parcel data with configurable retention

    • Parcel data is now automatically saved to timestamped JSON files at regular intervals
    • Configurable save frequency (default: every 10 minutes)
    • Automatic cleanup of old save files, keeping only the N most recent backups (default: 20 files)
    • Added ability to manually trigger saves on-demand
    • Added recovery system to load from most recent backup on server startup
    • Save files are stored in world/data/claimmyland/ directory with timestamp naming format: parcels_YYYY-MM-DD_HH-MM-SS.json
    • Provides protection against data loss from server crashes or corruption > Note: Backup settings (interval, retention countm flie path, etc) are currently hardcoded. Configuration options will be added in a future versions.

Technical Details

  • Introduced RollingJsonSaver utility class for generic rolling file management
  • Backup system operates on server tick events with configurable intervals
  • Uses Gson for JSON serialization/deserialization
  • Automatic file cleanup prevents disk space issues from backup accumulation

[1.3.0] - 2025-01-11

⚙️ Changed

  • Whitelist Inheritance:

    • Zone Parcels now inherit their Nation Parcel's whitelist values
    • Includes: block/item tags, blocks/items, and friends lists
  • Border Stone Improvements:

    • Now displays horizontal area blocks/highlights along with vertical border outlines
    • Better visualization of claimed territory
  • Player Name/UUID Resolution:

    • Improved lookup order: online players → PlayerRegistry → Mojang API
    • More reliable player identification across sessions
  • Command Updates:

    • /cml parcel list now shows parcels you have friend access to (displayed in grey with *)
    • Many commands updated to use the improved player lookup system
    • Re-enabled block placement denial messages when attempting to place blocks in claimed areas

➕ Added

  • Offline Player Support:

    • Player lookup via Mojang API for offline players
    • Config option to enable/disable Mojang API checks
  • Friends Whitelist:

    • Add trusted players who can access your parcels
    • Friends can break/place blocks and use items just like owners
    • Managed per-parcel
  • Granular Whitelists:

    • Block Tag Whitelist: Allow entire categories of blocks
    • Block Whitelist: Allow specific blocks
    • Item Tag Whitelist: Allow entire categories of items
    • Item Whitelist: Allow specific items
    • All accessible via /cml commands
  • Visual Aids:

    • Horizontal Area Blocks: Shows parcel boundaries on the ground (XZ plane)
    • Better visualization of your territory
  • Mod Integration:

    • Added tag support for Macaw's Furniture

[1.2.0] - 2025-02-27

🐛 Fixed

  • Citizen Deeds can now properly claim parcels
  • Out-of-world-limits check no longer triggers incorrectly
  • Player Commands now display correctly in menu
  • Citizen Deed's Nation ID now displays properly
  • /cml claimed_by command now shows appropriate messages for:
    • Unclaimed land
    • Abandoned parcels

⚙️ Changed

  • Updated GottschCore dependency range
  • Mod events now short-circuit on client-side for better performance
  • Border Stone bounding box/wireframe now matches actual block shape
  • Temporarily removed Player whitelist commands (not functioning as intended - to be fixed in future update)

➕ Added

  • Whitelist System (Foundation):

    • Block Tag Whitelist
    • Block Whitelist
    • Item Tag Whitelist
    • Item Whitelist
    • Commands to modify all whitelist types
  • Common Tags:

    • Pre-configured block and item tags available for quick whitelist setup
  • Protection Events:

    • Item usage events prevent non-whitelisted items from being used in claimed parcels
  • Localization:

    • Added Border and Buffer block names to language file
  • Mod Integration:

    • Out-of-box block/item tag integration with:
      • Treasure2
      • MageFlame
      • Legacy Vault

[1.1.0] - 2024-11-28

⚙️ Changed

  • Protection System: All protection events are now active and functional
  • Foundation Stones: Now properly orient to face the player when placed
  • Documentation: Fixed Patchouli book landing page
  • Metadata: Fixed homepage link in update.json

[1.0.0] - 2024-10-27

🎉 Initial Release

  • Beta release with core functionality
  • Land claiming system with Parcels
  • Basic protection mechanics
  • Foundation and Border Stones
  • Initial command structure