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CityWorld ReForged

A procedural NeoForge world generator that fills Minecraft with endless, fully-furnished cities — roads, buildings, mines, sewers, farms and wild nature — deterministically built from your world seed.
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CityWorld 6.9.0 / MC 26.2

File namecityworld-6.9.0+mc26.2.jar
Uploader
sablednahsablednah
Uploaded
Oct 26, 2026
Downloads
23
Size
2.3 MB
Mod Loaders
NeoForge
File ID
9331903
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:cityworld-reforged-1648913:9331903"

Learn more about Curse Maven

What's new

Changed

  • The same seed builds the same city, every time. Two worlds made from one seed could come out with different houses: another roof, another wall, other furniture, other overgrowth and mine dressing. A chunk decorated from one run of random numbers, and many steps roll only for a cell they find free (a lamp on a clear floor, a slab on solid ground); a neighbouring chunk's decoration, which lands before or after depending on timing, could fill one such cell, and every choice after it rolled differently. Each part of a chunk's decoration (a room's furniture, a roof, a mine level, each column of overgrowth and lush caves) now rolls on its own numbers from the seed, so a cell taken by a neighbour changes only that cell. Measured on two runs of the same seed and area: CityWorld blocks differing 1,964 before, 97 after (single cells two things want at once, vanilla's own limit). Found by the LegendQuest: ZARP modpack. New chunks of an existing world will differ in detail from what 6.8 would have built there (house materials, furniture, overgrowth); street plans and city layout are unchanged.
  • Custom schematics in config/cityworld/schematics are read in name order, so two machines take them in the same order.

This mod has no additional files