v0.1.2+26.3
Curse Maven Snippet
What's new
Changes
- Item CITs are now rendered through vanilla-baked item models (upstream CIT Resewn's approach).
texture.<name>=andmodel.<name>=overrides work on any item (bow draw stages, trident throwing, ...), 3Dmodel=rules can be animated, and hold poses and GUI icons come straight from the vanilla model. - Armor CITs replace textures per layer (
texture.<material>_layer_<1|2>[_overlay],turtle_layer_N), so dyed leather keeps its dye and overlay. type=enchantmentcustom glint textures on worn armor.- Legacy pack compatibility:
.propertiesfiles in UTF-8 BOM / Latin-1,nbt.CustomModelData,nbt.Damage, faster NBT matching. - Added the "broken paths" option (not tested in-game yet).
- CIT models without a particle texture no longer show missing-texture particles.
- Guarded against a possible resource reload hang.
- Now declares itself incompatible with CIT Resewn / CIT Resewn Continuation (they share the mod id
citresewn). - Mod Menu shows the plain version number.
- The previous hand-built mesh renderer is still available through the
item_render_modeconfig option (MESH);MODELis the default. - First build for Minecraft 26.3. The
MESHrenderer was removed on 26.3, and armor enchantment glint was reworked for 26.3's new armor glint handling.
This mod has no additional files

