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CIT Resewn: Continued

Unofficial continuation of CIT Resewn — OptiFine/MCPatcher Custom Item Textures (CIT) support for Fabric.
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v0.1.2+26.3

File namecitresewn-continued-0.1.2-fabric-26.3.jar
Uploader
koppepandayokoppepandayo
Uploaded
Sep 26, 2026
Downloads
539
Size
281.2 KB
Mod Loaders
Fabric
File ID
8982911
Type
B
Beta
Supported game versions
  • 26.3

Curse Maven Snippet

Fabric

modImplementation "curse.maven:cit-resewn-continued-1683111:8982911"

Learn more about Curse Maven

What's new

Changes

  • Item CITs are now rendered through vanilla-baked item models (upstream CIT Resewn's approach). texture.<name>= and model.<name>= overrides work on any item (bow draw stages, trident throwing, ...), 3D model= rules can be animated, and hold poses and GUI icons come straight from the vanilla model.
  • Armor CITs replace textures per layer (texture.<material>_layer_<1|2>[_overlay], turtle_layer_N), so dyed leather keeps its dye and overlay.
  • type=enchantment custom glint textures on worn armor.
  • Legacy pack compatibility: .properties files in UTF-8 BOM / Latin-1, nbt.CustomModelData, nbt.Damage, faster NBT matching.
  • Added the "broken paths" option (not tested in-game yet).
  • CIT models without a particle texture no longer show missing-texture particles.
  • Guarded against a possible resource reload hang.
  • Now declares itself incompatible with CIT Resewn / CIT Resewn Continuation (they share the mod id citresewn).
  • Mod Menu shows the plain version number.
  • The previous hand-built mesh renderer is still available through the item_render_mode config option (MESH); MODEL is the default.
  • First build for Minecraft 26.3. The MESH renderer was removed on 26.3, and armor enchantment glint was reworked for 26.3's new armor glint handling.

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