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Cipher's Energy and Tiredness

Energy matters in the long run, get tired, rest, eat up better meals for more active periods, and stop long fights and unlimited work (specially in multiplayer scenarios)

File Details

ciphers_energy_and_exhaustion-1.0.5-forge-1.20.1.jar

  • R
  • Sep 20, 2025
  • 66.00 KB
  • 42
  • 1.20.1
  • Forge

File Name

ciphers_energy_and_exhaustion-1.0.5-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ciphers-energy-and-tiredness-1348763:7017160")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

New Version Changes:
- Added a key bind to invert the location of the energy bar
- Swimming now consumes energy, such as jumping tho its more symbolic
- Running consumes more energy
- Energy consumptions and gains passed from each 2.5s to each second (scaled accordingly)
- When at 100% energy (up to 90%) your actually faster at doing actions such mining and the like, but the slow is even higher at lower levels.

- Tried (trieeeed) to improve the energy change display

Future Changes:
- Adrenaline mechanic for emergencies with looooooong cooldowns!!!