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Cinnamoroll friends(Halloween Update)

TO Live with Cinnamoroll, Kuromi, My Melody, Hello Kitty, Pompompurin and Pochacco in a cozy town! Talk to them, accept their quests, and uncover an original story with 3 RPG bosses. Fan-made mod, not affiliated with or endorsed by Sanrio.
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cinnamoroll_friends-0.2.0.26.2.jar

File namecinnamoroll_friends-0.2.0.26.2.jar
Uploader
Truce98Truce98
Uploaded
Sep 30, 2026
Downloads
19
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9019969
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:cinnamoroll-friends-1678693:9019969"

Learn more about Curse Maven

What's new

  • Hello Kitty — a new companion mob, summoned by right-clicking a cat with an Apple! Includes a custom Blockbench model with expressive animations (her ears droop based on health and time of day), a biome-based variant system with a rare shiny variant, her own spawn egg, wearable hats, and a new advancement.
  • Kitty Town — a brand-new jigsaw-assembled structure with a 50% chance to spawn beside a village. It features a Town Center (reusing the classic village center layout), the Kitty House (Hello Kitty's home), the Cinnamoroll Cafe (Cinnamoroll's coffee shop), and a full road network (straight, long straight, cross, T-junction, and corner pieces) with beard-box terrain matching.
  • Affection System — all four companion mobs now have an affection value (0–100), including mobs spawned from structures. Creator-linked mobs gain a +60 bonus, and aura buffs now apply per-player whenever a nearby companion's effective affection reaches 30 or higher.
  • New Advancements:
    • "My Hello Kitty!" — transform a cat with an Apple.
    • "A Warm Little Town" — step inside Kitty Town.
  • Localization — all new advancement titles and descriptions translated into English, Chinese (Simplified), Japanese, French, and Spanish.

Changed

  • Friend GUI — affection is now displayed on the equipment panel.
  • Attack Display Fixes:
    • Cinnamoroll's displayed attack no longer shows 0. It is now calculated from projectile damage × projectile count ÷ special-attack frequency (per variant), plus regular attack damage.
    • Kuromi's displayed attack now includes the base damage of her equipped weapon.
  • Variant Selection — no longer random; variants are now determined by the biome at conversion time (temperature drives regular variants, while special biomes unlock special variants).
  • Sound Tuning — Cinnamoroll's sounds play less frequently with an anti-overlap cooldown, and all look-at goals trigger less often.
  • Multi-Version Structure NBT — Kitty Town templates are now version-specific (26.1 / 26.2 / 26.3) with matching DataVersions and palette formats.

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