File Details
Chunk Pregenerator V1.12-2.4E
- R
- Sep 6, 2020
- 505.03 KB
- 538.3K
- 1.12.2
File Name
Chunk Pregenerator V1.12-2.4E.jar
Supported Versions
- 1.12.2
Version 2.4E is now out. Why is there an E behind it? That is my marker for experimental.
So why is it experimental?
I changed some essentials with the Preview Feature. Some features are GPU Dependent and might need a revision with AMD GPU's.
That's why I can not put this as Normal release. All Changes are stable from my test but edge cases might happen (also porting it would take while so I push this out for the most played version and then port it later)
Changelog:
Version 2.4:
- Fixed: AMD GPUs crashing when using more then 512 Radius in the Seed Preview, because of exceeding texture limits. (Split the preview into 4k Textures (64 In total at 1000 Radius))
- Fixed: When leaving the Seed Preview feature it was RNG Roll if the Preview Temp-Data was deleted. Changed foundation System that no longer requires on a bug to be performant enough.
- Changed: World Overlay Switch Animation changed from per chunk to per region file (this is 5-10% slower, but 180% faster the the alternative), this is slower but not noticeable even on HDDs (from 24 seconds to 26 seconds in worst cases in 400k chunk test)
- Improved: Slime Chunk Overlay is now batched and 450-500% Faster. So FPS should not be as bad anymore with larger maps.

