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Chunk-Pregenerator

Pre Generate your worlds Efficiently

File Details

Chunk Pregenerator V1.12-2.4E

  • R
  • Sep 6, 2020
  • 505.03 KB
  • 538.3K
  • 1.12.2

File Name

Chunk Pregenerator V1.12-2.4E.jar

Supported Versions

  • 1.12.2

Version 2.4E is now out. Why is there an E behind it? That is my marker for experimental.

 

So why is it experimental?

I changed some essentials with the Preview Feature. Some features are GPU Dependent and might need a revision with AMD GPU's.

That's why I can not put this as Normal release. All Changes are stable from my test but edge cases might happen (also porting it would take while so I push this out for the most played version and then port it later)

 

Changelog:

Version 2.4:

- Fixed: AMD GPUs crashing when using more then 512 Radius in the Seed Preview, because of exceeding texture limits. (Split the preview into 4k Textures (64 In total at 1000 Radius))

- Fixed: When leaving the Seed Preview feature it was RNG Roll if the Preview Temp-Data was deleted. Changed foundation System that no longer requires on a bug to be performant enough.

- Changed: World Overlay Switch Animation changed from per chunk to per region file (this is 5-10% slower, but 180% faster the the alternative), this is slower but not noticeable even on HDDs (from 24 seconds to 26 seconds in worst cases in 400k chunk test)

- Improved: Slime Chunk Overlay is now batched and 450-500% Faster. So FPS should not be as bad anymore with larger maps.