File Details
chromastone-1.9_JAR.jar
- R
- Mar 6, 2026
- 501.02 KB
- 349
- 1.20.1
- Forge
File Name
chromastone-1.9_JAR.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Chromastone 1.9
-Dual Hand energy beams (Ability 1) REWORK
-Completely removed the old system, where the type of beam you did was dependent on how much energy you had.
-There are only 3 beams from now on.
Crystalizing beam, ONLY WORKS ON LIVING ENTITIES, encases mobs in a custom crystal block. The crystal block will dissapear after ~2s, they will attempt to form a premade crystal shaped structure. There is some rng to it, which blocks will be formed first, but all blocks to make the crystal will be formed (also subject to change). The move cannot encase bigger entities than 4 blocks in height, nor can it encase fast moving entities like XLR8 (unless they slow down or stop), but with good aim can encase all other aliens. The move is primarily meant to stun, hence why it does not deal any damage by itself. Even tho the crystal blocks last extremely short, chromastone is NOT immune to this beam, but he CAN break the blocks placed instantly, like how diamondhead can break his own blocks.
P.S This is my first/second real time attempting something like this via kubejs, so there could be issues, even tho i have tested it for a bit.
Typical palladium energy beam. Deals 10.3 hitpoints.
I-frame ignoring energy beam, the beam itself does 1.6 damage per hit, but it ignoring i-frames makes it deal knocback against entities, so it is meant to create distance. However, it still does deal more damage than the prievous beam. Because it does little in terms of damage value, it will deal very minimal damage to tanky mobs (like diamondhead) due to how minecraft works. So there is still a place for the shotgun.
All of these beams are unlocked upon unlocking Dynakinesis: Energy Beam move, to change the wheel you must hold the arrow icon scroll with your mouse to change the type of beam. You will see a Electromagnetic-Spectrum scrollwheel bar.
-Shotgun changes
-Reduces the projectiles from 10->7 to help reduce the lag people get when using them. Therefore also buffed the damage they deal from 7->10.3, meaning 2 will one shot normal vanilla mobs.
-Skins and cosmetic
-Into the omniverse badge is centered and the correct one.
-Fixed the texture issue with chromastone glowing, only the prototype and 10k variants have a belt. For all other watches he only has a badge.
-Compatibility
-Mekanism radiation filter gets removed, you also gain energy when you are inside a irradiated zone. You will naturally clear the radiation while transformed.
-Qlipoth Awakening, chesed electricity, gebura light beams, malkuth projectiles give energy.
-Alex's Caves Exemplified, damage type immunity to being crushed inside abyssal chasm. Immune to rabies.
-Jcraft Eyes of Ender, made stands absorbable.
-Sorcery Age, partially compatibility. It was just too much.

