Chocobos Reborn 1.1.0 - Full Grid
Curse Maven Snippet
What's new
Chocobos Reborn 1.1.0 - Full Grid
Minecraft 1.21.1, NeoForge 21.1.249, Java 21, client and server.
Install this jar on the server and on every rider.
Forty-eight courses
- Twice the courses. Every class now has twelve: six sprints and six grands prix. Class C gets farmland, Class B savanna, Class A giant mushrooms and Class S the deep dark, alongside the themes it already had. Every course has its own shape and its own landmark.
- Sprints are long, grands prix are short. A sprint is one long lap. A grand prix is three, four or five laps of a short, tight circuit, with the most laps on the shortest. A grand prix runs about a third longer than a sprint of its class, not twice as long.
- Built like real circuits. The short grands prix borrow from real racing: hairpins, chicanes, esses, crests and a climb into turn one, with the boost strips on corner exits.
- The course picker shows every course by class, with its laps, its length and what a win is worth.
- Existing worlds rebuild each course island the next time it is raced. Leftovers from the old, larger islands are cleared away.
Racers are solid
- No more racing through each other. Birds bump. Side by side, both are pushed apart and keep their pace. Run into a bird's tail and you lose pace for a moment while it barely feels it. A dashing or boosted bird shoves harder. A clean pass costs nothing.
- Birds on the grid, finished birds pulling aside and birds being set back onto the road pass through everyone.
- The AI picks gaps, passes on the side with room, eases off when it's boxed in, and the leader covers the inside without weaving.
Points by distance
- A win is worth what the heat is long. A sprint win is 4 points. A grand prix win scores by its length against the class's shortest sprint. A grand prix win is 5 or 6. 36 points promote: nine sprint wins, or six to eight grand prix wins.
- The purse follows. A sprint pays the class base and a grand prix the base scaled the same way. Second and third still take half and a quarter.
- After a ranked win you're told what it earned, like "+5 points (26 of 36)".
- Birds keep their share of the way up: points toward promotion are converted once to the new scale.
Smarter, fairer AI
- Jolo and Teiyo now pace off your bird's colour as well as its grade and training, so every colour has a fair shot at beating them.
- Field birds run at their class's pace, sprints no longer burn the bar off the grid, the AI lines up for boost strips, and stumbles happen at the intended rate.
- AI birds find their way round every shortcut on the short laps, climb every ridge they can take, and get themselves unstuck.
Cleaner courses
- No wall, rail, pool rim, post or decoration stands in a racing lane.
- During a race, climbing birds climb only the ridge shortcuts, not rails or walls, and every bird can step up a painted kerb on a hill.
- Detour exits have a flared rail, so a bird running wide slides back onto the road.
- Riders and the server agree about landings after a step, so a fast bird is never held in place by the server.
Also
- Flame and Purple birds don't race. Esther, Sable and every race start turn them away.
This mod has no additional files

