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Chisel 3

A mod originally created by AUTOMATIC_MAIDEN

File Details

chisel-3.0.10.jar

  • R
  • May 16, 2026
  • 8.88 MB
  • 111
  • 26.1.2
  • NeoForge

File Name

chisel-3.0.10.jar

Supported Versions

  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:chisel-3-225236:8096350"
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# Changelog

All notable changes to this project will be documented in this file.

## [3.0.10]

### Added
- **Compatibility**: Built in compatibility with FTB Materials and AllTheOres!
- **16 new block families**: Ancient Stone, Arcane, Certus, Charcoal, Coal, Coal Coke, Diabase, End Stone, Magma, Prismarine, Purpur, Red Sandstone, Redstone Lamp, Tallow, Terracotta, and Thaumium — each with their own full set of chiseled variants.
- **Offset Tool**: a new item that lets you shift the connecting texture pattern of vertical-variant blocks on a per-chunk basis.
  - Right-click a supported block to cycle its texture offset for that chunk — the change is instant and persists across saves.
  - While holding the tool, an in-world overlay draws an "X" and a translucent arrow on the face you're aiming at, showing exactly which direction the offset will move.
- **New connecting-texture styles**:
  - **R4 / R9 / R16** — each block randomly picks one of 4, 9, or 16 sub-textures and uses it on all six faces, giving natural variation without manual placement.
  - **V9 / V16** — larger vertical pattern atlases (3×3 and 4×4), joining the existing V4 for taller, more detailed vertical motifs.

### Changed
- **Technical** textures cleaned up: every file in the new technical texture folder now follows the project's `technical_*` naming, and the `scaffoldlarge` set was renamed to `scaffold_large` for consistency.
- Lots of polish across existing families (Bookshelf, Glass, Laboratory, Redstone, Sandstone, Stained Glass, Stained Glass Pane, Technical, Wool) — new variants, better connecting-texture coverage, and tag-based inclusion fixes.

### Removed
- The standalone **Carpet** family has been retired; carpet variants are now handled through the wool/vanilla path.

### Fixed
- Various rendering fixes across the connecting-texture system, surfaced while building out the new R/V variants and the Offset Tool overlay.

## [3.0.9]

### Hotfix
- Forgot to add crafting recipes for some blocks.

## [3.0.8]

### Added
- Added **Auto Chisel**.
- Added more **Block Tags** for better mod compatibility.
- Added **JEI Compatibility** for Chisel recipes.
- Added support for adding blocks to a **Variant Family** via tags.

### Changed
- Updated **Codecs** for better data handling.
- Refactored various internal components for better performance.

### Fixed
- Fixed **localization** issues for several blocks.
- Fixed textures for **Zag** and **HexPlating**.
- Added missing particles for **Grimstone** and **Holystone**.

## [3.0.7]

### Fixed
- Blocks are now mined with tools!

## [3.0.6]

### Added
- Added back **Carpet** blocks for all colored wool variants.
- Added back **Lavastone** variants: Array, Chaotic Bricks, Cuts, Jellybean, and Slanted.
- Added **Durability** to Chisels:
  - Iron Chisel: 512 uses.
  - Diamond Chisel: 5096 uses.
  - Obsidian Chisel: 10048 uses.
- Added an **Item Overlay** to the Chisel's inventory icon, showing the block currently stored inside.
- Added new **Connected Texture (CTM)** and **Multiblock** model types:
  - Multiblock 2x2, 3x3, and 4x4 support.
  - Connected Top-Bottom-Side (CTM TBS) support.
  - Horizontal (CTMH) and Vertical (CTMV) connection support.
  - V4 model support (4-variant random textures).
  - Added CTM support to **Bookshelves**.
- Added a `clientAuth` run configuration for development.

### Changed
- Refactored `CTM_MULTI_PASS_MULTIBLOCK` templates to support multiple texture layers.
- Improved CTM logic and variant registration for better performance and flexibility.
- Promoted version from **Beta** to **Release!**.
- Updated and localized descriptions for numerous blocks.

### Fixed
- Fixed **Lavastone** multiblock models incorrectly using water textures instead of lava.
- Updated Lavastone models to use the correct parent model and layers.
- Fixed numerous texture issues across multiple block families:
  - **Factory**: Fixed various technical and metal textures.
  - **Electrum**: Fixed inconsistent texture patterns.
  - **Stone/Dirt/Cobblestone**: Fixed various alignment and missing texture issues.
  - **Diorite/Andesite/Granite**: Improved CTM transitions.
  - **Wood Planks**: Fixed several orientation issues (Dark Oak, Acacia, etc.) and added missing **Braced** variant textures.
  - **Military/Shingles**: Added missing textures for Imperial/Rebel Camo and various Shingles.
- Fixed a duplication bug in the Chisel menu.
- Fixed several server-side crashes related to menu operations and block events.
- Fixed many cases of missing or incorrect blockstate definitions.

## [3.0.5]

### Added
- New Items:
  - Implemented **Cloud in a Bottle**, **Bottle of Moss**, and **Smashing Rock**.
- Chisel GUI Enhancements:
  - Added a **Search Bar** to the Chisel GUI to easily find specific block variants.
  - Added **Scrolling** support to the Chisel GUI for block families with more than 60 variants.

### Changed
- Redesigned the **Chisel GUI**:
    - Increased the number of visible variants.

### Fixed
- Fixed **Stained Glass and Panes**.
- Fixed several **Spruce textures**.
- Fixed a **server crash** during menu operations.
- Fixed numerous **missing texture issues**.
- Fixed **Lavastone** particle textures.
- The item placed in the Chisel's input slot is now saved to the Chisel itself (stored in NBT).

Note: 3.0.4 was a quick hotfix for that server crash

## [3.0.3]

### Added
- Added back Pumpkins and Jack o' Lanterns.

### Changed
- Massive texture update and fix across a wide range of blocks:
  - Technical, Road lines, Sandstone, Stone Bricks.
  - Valentines, Voidstone, and Woolen Clay.
  - Torches (Not 100% working yet!).
- Significant datagen improvements and refactoring.

### Fixed
- Fixed many texture and rendering issues.

## [3.0.2]

### Added
- World gen! Both Marble and Limestone will be found around the world.
- Bookshelves: Added wood-specific bookshelves for all 12 wood types (Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Pale Oak, Bamboo, Crimson, Warped).

### Changed
- Massive texture update/rename/fix across almost all blocks (over 3000 files affected).

### Fixed
- Removed redundant/obsolete blocks: Packed Ice, Packed Ice Pillar, and Paperwall (consolidated).

## [3.0.1]

### Added
- Extensive CTM (Connected Texture Model) support for various block families:
    - Wood planks: Acacia, Birch, Dark Oak, Jungle, Oak, Spruce.
    - Stone: Andesite, Diorite, Granite, Limestone, Marble.
    - Metals and modded metals: Aluminum, Bronze, Cobalt, Copper, Electrum, Gold, Invar, Iron, Lead, Nickel, Platinum, Silver, Steel, Tin, Uranium.
    - Other blocks: Antiblock, Cloud, Concrete, Laboratory, Tyrian, Voidstone, and more.
- New blockstates and models for factory blocks (Grinder, Gold Plate, Gold Plating, Ice, etc.).

### Changed
- Refactored CTM logic and model implementation:
    - Updated `UnbakedConnectedTextureBlockStateModel` and `ConnectedTextureBlockStateModel`.
    - Improved `CTMData` and `CTMLogic`.
    - Optimized `ConnectedTextureBlockModelPart`.
- Updated `gradle.properties` with newer NeoForge versions.

### Fixed
- Fixed various CTM rendering and logic issues.